I’m trying to make the leap from a macOS desktop app built with CMake to an iOS app built with the XCode tool chain.
I figured a good starting point would be to ensure I can build SDL locally with XCode and then to build the demo applications in <SDL>/Xcode-iOS/Demos
. SDL seems to build fine via XCode and also via CLI using the <SDL>/build-scripts/iosbuild.sh
script.
Unfortunately, I can’t build the Demo application in XCode.
It fails with the following error:
…/SDL2-2.0.14/src/video/cocoa/SDL_cocoavideo.h:28:10: ApplicationServices is not available when building for iOS Simulator. Consider using
#if TARGET_OS_OSX
to conditionally import this framework when building for macOS, first importing TargetConditionals.h if necessary.
And the root cause seems to be:
In file included from …/SDL2-2.0.14/src/video/cocoa/SDL_cocoaevents.m:27:
…/SDL2-2.0.14/src/video/cocoa/SDL_cocoavideo.h:28:10: fatal error: ‘ApplicationServices/ApplicationServices.h’ file not found
#include <ApplicationServices/ApplicationServices.h>
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Has anyone encountered this? What is the correct resolution to this problem? Why is SDL_cocoavideo.h being included for an iOS target?