Hi!
I tried out simple example app with one while (true) while (SDL_PoolEvent)
loop where I check for SDL_QUIT and SDL_ESCAPE event.keys and I got
artificial SDL_QUIT events. when I removed check for it, I got SDL_ESCAPE
events too. but all I did was just few simple mouse movements.
I working in SDL 1.2.5, in full screen mode.
can somebody help me to get rid of these artifacts? or how I can check for
user inputs without while(true) loops?
marex