SDL: ISO C90 fixes

From 7d89f09f74e257d161acf710254f8ee194fd7c66 Mon Sep 17 00:00:00 2001
From: Ivan Epifanov <[EMAIL REDACTED]>
Date: Fri, 18 Dec 2020 14:28:09 +0300
Subject: [PATCH] ISO C90 fixes

---
 src/audio/vita/SDL_vitaaudio.c                |   4 +-
 src/file/SDL_rwops.c                          |  28 +-
 src/joystick/vita/SDL_sysjoystick.c           |  48 +-
 src/render/vitagxm/SDL_render_vita_gxm.c      | 100 ++--
 .../vitagxm/SDL_render_vita_gxm_tools.c       | 493 +++++++++---------
 src/sensor/vita/SDL_vitasensor.c              |   2 +-
 src/timer/vita/SDL_systimer.c                 |  10 +-
 src/video/vita/SDL_vitagl.c                   |   9 +-
 src/video/vita/SDL_vitakeyboard.c             | 112 ++--
 src/video/vita/SDL_vitatouch.c                |  10 +-
 src/video/vita/SDL_vitavideo.c                |   6 +-
 11 files changed, 434 insertions(+), 388 deletions(-)

diff --git a/src/audio/vita/SDL_vitaaudio.c b/src/audio/vita/SDL_vitaaudio.c
index 24aa0f5be..810b5f415 100644
--- a/src/audio/vita/SDL_vitaaudio.c
+++ b/src/audio/vita/SDL_vitaaudio.c
@@ -87,8 +87,8 @@ VITAAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
     }
 
     if(this->spec.freq < 48000) {
-		port = SCE_AUDIO_OUT_PORT_TYPE_BGM;
-	}
+        port = SCE_AUDIO_OUT_PORT_TYPE_BGM;
+    }
 
     this->hidden->channel = sceAudioOutOpenPort(port, this->spec.samples, this->spec.freq, format);
     if (this->hidden->channel < 0) {
diff --git a/src/file/SDL_rwops.c b/src/file/SDL_rwops.c
index 2d5bcc992..d2a7831d2 100644
--- a/src/file/SDL_rwops.c
+++ b/src/file/SDL_rwops.c
@@ -590,20 +590,22 @@ SDL_RWFromFile(const char *file, const char *mode)
     rwops->close = windows_file_close;
     rwops->type = SDL_RWOPS_WINFILE;
 #elif defined(__VITA__)
-    /* Try to open the file on the filesystem first */
-    FILE *fp = fopen(file, mode);
-    if (fp) {
-        return SDL_RWFromFP(fp, 1);
-    } else {
-        /* Try opening it from app0:/ container if it's a relative path */
-        char path[4096];
-        SDL_snprintf(path, 4096, "app0:/%s", file);
-        fp = fopen(path, mode);
-        if (fp) {
-            return SDL_RWFromFP(fp, 1);
-        }
+    {
+      /* Try to open the file on the filesystem first */
+      FILE *fp = fopen(file, mode);
+      if (fp) {
+          return SDL_RWFromFP(fp, 1);
+      } else {
+          /* Try opening it from app0:/ container if it's a relative path */
+          char path[4096];
+          SDL_snprintf(path, 4096, "app0:/%s", file);
+          fp = fopen(path, mode);
+          if (fp) {
+              return SDL_RWFromFP(fp, 1);
+          }
+      }
+      SDL_SetError("Couldn't open %s", file);
     }
-    SDL_SetError("Couldn't open %s", file);
 #elif HAVE_STDIO_H
     {
         #ifdef __APPLE__
diff --git a/src/joystick/vita/SDL_sysjoystick.c b/src/joystick/vita/SDL_sysjoystick.c
index 2ce10907b..ccd217b4f 100644
--- a/src/joystick/vita/SDL_sysjoystick.c
+++ b/src/joystick/vita/SDL_sysjoystick.c
@@ -67,10 +67,10 @@ static point c = { 128, 32767 };
 static point d = { 128, 32767 };
 
 /* simple linear interpolation between two points */
-static SDL_INLINE void lerp (point *dest, point *a, point *b, float t)
+static SDL_INLINE void lerp (point *dest, point *first, point *second, float t)
 {
-    dest->x = a->x + (b->x - a->x)*t;
-    dest->y = a->y + (b->y - a->y)*t;
+    dest->x = first->x + (second->x - first->x) * t;
+    dest->y = first->y + (second->y - first->y) * t;
 }
 
 /* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
@@ -93,6 +93,7 @@ static int calc_bezier_y(float t)
 int VITA_JoystickInit(void)
 {
     int i;
+    SceCtrlPortInfo myPortInfo;
 
     /* Setup input */
     sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE);
@@ -106,27 +107,26 @@ int VITA_JoystickInit(void)
         analog_map[127-i] = -1 * analog_map[i+128];
     }
 
-	SceCtrlPortInfo myPortInfo;
-
-	// Assume we have at least one controller, even when nothing is paired
-	// This way the user can jump in, pair a controller
-	// and control things immediately even if it is paired
-	// after the app has already started.
-
-	SDL_numjoysticks = 1;
-
-	//How many additional paired controllers are there?
-	sceCtrlGetControllerPortInfo(&myPortInfo);
-	//On Vita TV, port 0 and 1 are the same controller
-	//and that is the first one, so start at port 2
-	for (i=2; i<=4; i++)
-	{
-		if (myPortInfo.port[i]!=SCE_CTRL_TYPE_UNPAIRED)
-		{
-			SDL_numjoysticks++;
-		}
-	}
-  return SDL_numjoysticks;
+    // Assume we have at least one controller, even when nothing is paired
+    // This way the user can jump in, pair a controller
+    // and control things immediately even if it is paired
+    // after the app has already started.
+
+    SDL_numjoysticks = 1;
+
+    // How many additional paired controllers are there?
+    sceCtrlGetControllerPortInfo(&myPortInfo);
+
+    // On Vita TV, port 0 and 1 are the same controller
+    // and that is the first one, so start at port 2
+    for (i=2; i<=4; i++)
+    {
+        if (myPortInfo.port[i]!=SCE_CTRL_TYPE_UNPAIRED)
+        {
+            SDL_numjoysticks++;
+        }
+    }
+    return SDL_numjoysticks;
 }
 
 int VITA_JoystickGetCount()
diff --git a/src/render/vitagxm/SDL_render_vita_gxm.c b/src/render/vitagxm/SDL_render_vita_gxm.c
index 4ffe51d36..d3c2f9dac 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm.c
+++ b/src/render/vitagxm/SDL_render_vita_gxm.c
@@ -470,12 +470,14 @@ VITA_GXM_QueueDrawLines(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const S
 static int
 VITA_GXM_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
 {
+    int color;
+    color_vertex *vertices;
     VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
 
     cmd->data.draw.count = count;
-    int color = data->drawstate.color;
+    color = data->drawstate.color;
 
-    color_vertex *vertices = (color_vertex *)pool_memalign(
+    vertices = (color_vertex *)pool_memalign(
             data,
             4 * count * sizeof(color_vertex), // 4 vertices * count
             sizeof(color_vertex));
@@ -532,12 +534,13 @@ static int
 VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
     const SDL_Rect * srcrect, const SDL_FRect * dstrect)
 {
-
+    texture_vertex *vertices;
+    float u0, v0, u1, v1;
     VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
 
     cmd->data.draw.count = 1;
 
-    texture_vertex *vertices = (texture_vertex *)pool_memalign(
+    vertices = (texture_vertex *)pool_memalign(
             data,
             4 * sizeof(texture_vertex), // 4 vertices
             sizeof(texture_vertex));
@@ -545,10 +548,10 @@ VITA_GXM_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture
     cmd->data.draw.first = (size_t)vertices;
     cmd->data.draw.texture = texture;
 
-    const float u0 = (float)srcrect->x / (float)texture->w;
-    const float v0 = (float)srcrect->y / (float)texture->h;
-    const float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
-    const float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
+    u0 = (float)srcrect->x / (float)texture->w;
+    v0 = (float)srcrect->y / (float)texture->h;
+    u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
+    v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
 
     vertices[0].x = dstrect->x;
     vertices[0].y = dstrect->y;
@@ -582,11 +585,23 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
     const SDL_Rect * srcrect, const SDL_FRect * dstrect,
     const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
 {
+    texture_vertex *vertices;
+    float u0, v0, u1, v1;
+    float s, c;
+    float cw, sw, ch, sh;
+
     VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
 
+    const float centerx = center->x;
+    const float centery = center->y;
+    const float x = dstrect->x + centerx;
+    const float y = dstrect->y + centery;
+    const float width = dstrect->w - centerx;
+    const float height = dstrect->h - centery;
+
     cmd->data.draw.count = 1;
 
-    texture_vertex *vertices = (texture_vertex *)pool_memalign(
+    vertices = (texture_vertex *)pool_memalign(
             data,
             4 * sizeof(texture_vertex), // 4 vertices
             sizeof(texture_vertex));
@@ -594,10 +609,10 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
     cmd->data.draw.first = (size_t)vertices;
     cmd->data.draw.texture = texture;
 
-    float u0 = (float)srcrect->x / (float)texture->w;
-    float v0 = (float)srcrect->y / (float)texture->h;
-    float u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
-    float v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
+    u0 = (float)srcrect->x / (float)texture->w;
+    v0 = (float)srcrect->y / (float)texture->h;
+    u1 = (float)(srcrect->x + srcrect->w) / (float)texture->w;
+    v1 = (float)(srcrect->y + srcrect->h) / (float)texture->h;
 
     if (flip & SDL_FLIP_VERTICAL) {
         Swap(&v0, &v1);
@@ -607,20 +622,13 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
         Swap(&u0, &u1);
     }
 
-    const float centerx = center->x;
-    const float centery = center->y;
-    const float x = dstrect->x + centerx;
-    const float y = dstrect->y + centery;
-    const float width = dstrect->w - centerx;
-    const float height = dstrect->h - centery;
-    float s, c;
 
     MathSincos(degToRad(angle), &s, &c);
 
-    const float cw = c * width;
-    const float sw = s * width;
-    const float ch = c * height;
-    const float sh = s * height;
+    cw = c * width;
+    sw = s * width;
+    ch = c * height;
+    sh = s * height;
 
     vertices[0].x = x - cw + sh;
     vertices[0].y = y - sw - ch;
@@ -654,9 +662,11 @@ VITA_GXM_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Textur
 static int
 VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
 {
+    void *color_buffer;
+    float clear_color[4];
+
     VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
 
-    float clear_color[4];
     clear_color[0] = (cmd->data.color.r)/255.0f;
     clear_color[1] = (cmd->data.color.g)/255.0f;
     clear_color[2] = (cmd->data.color.b)/255.0f;
@@ -669,7 +679,6 @@ VITA_GXM_RenderClear(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
     sceGxmSetFragmentProgram(data->gxm_context, data->clearFragmentProgram);
 
     // set the clear color
-    void *color_buffer;
     sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &color_buffer);
     sceGxmSetUniformDataF(color_buffer, data->clearClearColorParam, 0, 4, clear_color);
 
@@ -726,6 +735,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
     SceGxmVertexProgram *vertex_program;
     SDL_bool matrix_updated = SDL_FALSE;
     SDL_bool program_updated = SDL_FALSE;
+    Uint32 texture_color;
 
     Uint8 r, g, b, a;
     r = cmd->data.draw.r;
@@ -802,7 +812,7 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
         program_updated = SDL_TRUE;
     }
 
-    Uint32 texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
+    texture_color = ((a << 24) | (b << 16) | (g << 8) | r);
 
     if (program_updated || matrix_updated) {
         if (data->drawstate.fragment_program == data->textureFragmentProgram) {
@@ -811,13 +821,14 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
             sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
         } else if (data->drawstate.fragment_program == data->textureTintFragmentProgram) {
             void *vertex_wvp_buffer;
+            void *texture_tint_color_buffer;
+            float *tint_color;
             sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertex_wvp_buffer);
             sceGxmSetUniformDataF(vertex_wvp_buffer, data->textureWvpParam, 0, 16, data->ortho_matrix);
 
-            void *texture_tint_color_buffer;
             sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
 
-            float *tint_color = pool_memalign(
+            tint_color = pool_memalign(
                 data,
                 4 * sizeof(float), // RGBA
                 sizeof(float)
@@ -837,9 +848,10 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd, SDL_bool s
     } else {
         if (data->drawstate.fragment_program == data->textureTintFragmentProgram && data->drawstate.texture_color != texture_color) {
             void *texture_tint_color_buffer;
+            float *tint_color;
             sceGxmReserveFragmentDefaultUniformBuffer(data->gxm_context, &texture_tint_color_buffer);
 
-            float *tint_color = pool_memalign(
+            tint_color = pool_memalign(
                 data,
                 4 * sizeof(float), // RGBA
                 sizeof(float)
@@ -879,8 +891,8 @@ SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
 static int
 VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
 {
-    StartDrawing(renderer);
     VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
+    StartDrawing(renderer);
 
     data->drawstate.target = renderer->target;
     if (!data->drawstate.target) {
@@ -963,13 +975,16 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
 
 void read_pixels(int x, int y, size_t width, size_t height, void *data) {
     SceDisplayFrameBuf pParam;
+    int i, j;
+    Uint32 *out32;
+    Uint32 *in32;
+
     pParam.size = sizeof(SceDisplayFrameBuf);
 
     sceDisplayGetFrameBuf(&pParam, SCE_DISPLAY_SETBUF_NEXTFRAME);
 
-    int i, j;
-    Uint32 *out32 = (Uint32 *)data;
-    Uint32 *in32 = (Uint32 *)pParam.base;
+    out32 = (Uint32 *)data;
+    in32 = (Uint32 *)pParam.base;
 
     in32 += (x + y * pParam.pitch);
 
@@ -986,11 +1001,6 @@ static int
 VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
     Uint32 pixel_format, void *pixels, int pitch)
 {
-    // TODO: read from texture rendertarget. Although no-one sane should do it.
-    if (renderer->target) {
-        return SDL_Unsupported();
-    }
-
     Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
     size_t buflen;
     void *temp_pixels;
@@ -999,6 +1009,12 @@ VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
     int w, h, length, rows;
     int status;
 
+    // TODO: read from texture rendertarget. Although no-one sane should do it.
+    if (renderer->target) {
+        return SDL_Unsupported();
+    }
+
+
     temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
     buflen = rect->h * temp_pitch;
     if (buflen == 0) {
@@ -1047,14 +1063,10 @@ static void
 VITA_GXM_RenderPresent(SDL_Renderer *renderer)
 {
     VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
-
-//    sceGxmFinish(data->gxm_context);
+    SceCommonDialogUpdateParam updateParam;
 
     data->displayData.address = data->displayBufferData[data->backBufferIndex];
 
-
-    SceCommonDialogUpdateParam updateParam;
-
     SDL_memset(&updateParam, 0, sizeof(updateParam));
 
     updateParam.renderTarget.colorFormat    = VITA_GXM_COLOR_FORMAT;
diff --git a/src/render/vitagxm/SDL_render_vita_gxm_tools.c b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
index 12065cedf..411c70ca4 100644
--- a/src/render/vitagxm/SDL_render_vita_gxm_tools.c
+++ b/src/render/vitagxm/SDL_render_vita_gxm_tools.c
@@ -71,8 +71,8 @@ init_orthographic_matrix(float *m, float left, float right, float bottom, float
 static void *
 patcher_host_alloc(void *user_data, unsigned int size)
 {
-    (void)user_data;
     void *mem = SDL_malloc(size);
+    (void)user_data;
     return mem;
 }
 
@@ -222,6 +222,7 @@ make_fragment_programs(VITA_GXM_RenderData *data, fragment_programs *out,
 static void
 set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h)
 {
+    void *vertexDefaultBuffer;
     color_vertex *vertices = (color_vertex *)pool_memalign(
         data,
         4 * sizeof(color_vertex), // 4 vertices
@@ -253,7 +254,6 @@ set_stencil_mask(VITA_GXM_RenderData *data, float x, float y, float w, float h)
     sceGxmSetVertexProgram(data->gxm_context, data->colorVertexProgram);
     sceGxmSetFragmentProgram(data->gxm_context, data->colorFragmentProgram);
 
-    void *vertexDefaultBuffer;
     sceGxmReserveVertexDefaultUniformBuffer(data->gxm_context, &vertexDefaultBuffer);
     sceGxmSetUniformDataF(vertexDefaultBuffer, data->colorWvpParam, 0, 16, data->ortho_matrix);
 
@@ -324,6 +324,84 @@ gxm_init(SDL_Renderer *renderer)
 {
     unsigned int i, x, y;
     int err;
+    void *vdmRingBuffer;
+    void *vertexRingBuffer;
+    void *fragmentRingBuffer;
+    unsigned int fragmentUsseRingBufferOffset;
+    void *fragmentUsseRingBuffer;
+    unsigned int patcherVertexUsseOffset;
+    unsigned int patcherFragmentUsseOffset;
+    void *patcherBuffer;
+    void *patcherVertexUsse;
+    void *patcherFragmentUsse;
+
+    SceGxmRenderTargetParams renderTargetParams;
+    SceGxmShaderPatcherParams patcherParams;
+
+    // compute the memory footprint of the depth buffer
+    const unsigned int alignedWidth = ALIGN(VITA_GXM_SCREEN_WIDTH, SCE_GXM_TILE_SIZEX);
+    const unsigned int alignedHeight = ALIGN(VITA_GXM_SCREEN_HEIGHT, SCE_GXM_TILE_SIZEY);
+
+    unsigned int sampleCount = alignedWidth * alignedHeight;
+    unsigned int depthStrideInSamples = alignedWidth;
+
+    // set buffer sizes for this sample
+    const unsigned int patcherBufferSize        = 64*1024;
+    const unsigned int patcherVertexUsseSize    = 64*1024;
+    const unsigned int patcherFragmentUsseSize  = 64*1024;
+
+    // Fill SceGxmBlendInfo
+    static const SceGxmBlendInfo blend_info_none = {
+        .colorFunc = SCE_GXM_BLEND_FUNC_NONE,
+        .alphaFunc = SCE_GXM_BLEND_FUNC_NONE,
+        .colorSrc  = SCE_GXM_BLEND_FACTOR_ZERO,
+        .colorDst  = SCE_GXM_BLEND_FACTOR_ZERO,
+        .alphaSrc  = SCE_GXM_BLEND_FACTOR_ZERO,
+        .alphaDst  = SCE_GXM_BLEND_FACTOR_ZERO,
+        .colorMask = SCE_GXM_COLOR_MASK_ALL
+    };
+
+    static const SceGxmBlendInfo blend_info_blend = {
+        .colorFunc = SCE_GXM_BLEND_FUNC_ADD,
+        .alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
+        .colorSrc  = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
+        .colorDst  = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
+        .alphaSrc  = SCE_GXM_BLEND_FACTOR_ONE,
+        .alphaDst  = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
+        .colorMask = SCE_GXM_COLOR_MASK_ALL
+    };
+
+    static const SceGxmBlendInfo blend_info_add = {
+        .colorFunc = SCE_GXM_BLEND_FUNC_ADD,
+        .alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
+        .colorSrc  = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
+        .colorDst  = SCE_GXM_BLEND_FACTOR_ONE,
+        .alphaSrc  = SCE_GXM_BLEND_FACTOR_ZERO,
+        .alphaDst  = SCE_GXM_BLEND_FACTOR_ONE,
+        .colorMask = SCE_GXM_COLOR_MASK_ALL
+    };
+
+    static const SceGxmBlendInfo blend_info_mod = {
+        .colorFunc = SCE_GXM_BLEND_FUNC_ADD,
+        .alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
+
+        .colorSrc  = SCE_GXM_BLEND_FACTOR_ZERO,
+        .colorDst  = SCE_GXM_BLEND_FACTOR_SRC_COLOR,
+
+        .alphaSrc  = SCE_GXM_BLEND_FACTOR_ZERO,
+        .alphaDst  = SCE_GXM_BLEND_FACTOR_ONE,
+        .colorMask = SCE_GXM_COLOR_MASK_ALL
+    };
+
+    static const SceGxmBlendInfo blend_info_mul = {
+        .colorFunc = SCE_GXM_BLEND_FUNC_ADD,
+        .alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
+        .colorSrc  = SCE_GXM_BLEND_FACTOR_DST_COLOR,
+        .colorDst  = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
+        .alphaSrc  = SCE_GXM_BLEND_FACTOR_DST_ALPHA,
+        .alphaDst  = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
+        .colorMask = SCE_GXM_COLOR_MASK_ALL
+    };
 
     VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
 
@@ -343,29 +421,28 @@ gxm_init(SDL_Renderer *renderer)
     }
 
     // allocate ring buffer memory using default sizes
-    void *vdmRingBuffer = mem_gpu_alloc(
+    vdmRingBuffer = mem_gpu_alloc(
         SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
         SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE,
         4,
         SCE_GXM_MEMORY_ATTRIB_READ,
         &data->vdmRingBufferUid);
 
-    void *vertexRingBuffer = mem_gpu_alloc(
+    vertexRingBuffer = mem_gpu_alloc(
         SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
         SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE,
         4,
         SCE_GXM_MEMORY_ATTRIB_READ,
         &data->vertexRingBufferUid);
 
-    void *fragmentRingBuffer = mem_gpu_alloc(
+    fragmentRingBuffer = mem_gpu_alloc(
         SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
         SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE,
         4,
         SCE_GXM_MEMORY_ATTRIB_READ,
         &data->fragmentRingBufferUid);
 
-    unsigned int fragmentUsseRingBufferOffset;
-    void *fragmentUsseRingBuffer = mem_fragment_usse_alloc(
+    fragmentUsseRingBuffer = mem_fragment_usse_alloc(
         SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE,
         &data->fragmentUsseRingBufferUid,
         &fragmentUsseRingBufferOffset);
@@ -390,7 +467,6 @@ gxm_init(SDL_Renderer *renderer)
     }
 
     // set up parameters
-    SceGxmRenderTargetParams renderTargetParams;
     SDL_memset(&renderTargetParams, 0, sizeof(SceGxmRenderTargetParams));
     renderTargetParams.flags                = 0;
     renderTargetParams.width                = VITA_GXM_SCREEN_WIDTH;
@@ -454,12 +530,6 @@ gxm_init(SDL_Renderer *renderer)
 
     }
 
-    // compute the memory footprint of the depth buffer
-    const unsigned int alignedWidth = ALIGN(VITA_GXM_SCREEN_WIDTH, SCE_GXM_TILE_SIZEX);
-    const unsigned int alignedHeight = ALIGN(VITA_GXM_SCREEN_HEIGHT, SCE_GXM_TILE_SIZEY);
-
-    unsigned int sampleCount = alignedWidth * alignedHeight;
-    unsigned int depthStrideInSamples = alignedWidth;
 
     // allocate the depth buffer
     data->depthBufferData = mem_gpu_alloc(
@@ -500,33 +570,26 @@ gxm_init(SDL_Renderer *renderer)
         0xFF,
         0xFF);
 
-    // set buffer sizes for this sample
-    const unsigned int patcherBufferSize        = 64*1024;
-    const unsigned int patcherVertexUsseSize    = 64*1024;
-    const unsigned int patcherFragmentUsseSize  = 64*1024;
 
     // allocate memory for buffers and USSE code
-    void *patcherBuffer = mem_gpu_alloc(
+    patcherBuffer = mem_gpu_alloc(
         SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
         patcherBufferSize,
         4,
         SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
         &data->patcherBufferUid);
 
-    unsigned int patcherVertexUsseOffset;
-    void *patcherVertexUsse = mem_vertex_usse_alloc(
+    patcherVertexUsse = mem_vertex_usse_alloc(
         patcherVertexUsseSize,
         &data->patcherVertexUsseUid,
         &patcherVertexUsseOffset);
 
-    unsigned int patcherFragmentUsseOffset;
-    void *patcherFragmentUsse = mem_fragment_usse_alloc(
+    patcherFragmentUsse = mem_fragment_usse_alloc(
         patcherFragmentUsseSize,
         &data->patcherFragmentUsseUid,
         &patcherFragmentUsseOffset);
 
     // create a shader patcher
-    SceGxmShaderPatcherParams patcherParams;
     SDL_memset(&patcherParams, 0, sizeof(SceGxmShaderPatcherParams));
     patcherParams.userData                  = NULL;
     patcherParams.hostAllocCallback         = &patcher_host_alloc;
@@ -639,111 +702,61 @@ gxm_init(SDL_Renderer *renderer)
         return err;
     }
 
-    // Fill SceGxmBlendInfo
-    static const SceGxmBlendInfo blend_info_none = {
-        .colorFunc = SCE_GXM_BLEND_FUNC_NONE,
-        .alphaFunc = SCE_GXM_BLEND_FUNC_NONE,
-        .colorSrc  = SCE_GXM_BLEND_FACTOR_ZERO,
-        .colorDst  = SCE_GXM_BLEND_FACTOR_ZERO,
-        .alphaSrc  = SCE_GXM_BLEND_FACTOR_ZERO,
-        .alphaDst  = SCE_GXM_BLEND_FACTOR_ZERO,
-        .colorMask = SCE_GXM_COLOR_MASK_ALL
-    };
 
-    static const SceGxmBlendInfo blend_info_blend = {
-        .colorFunc = SCE_GXM_BLEND_FUNC_ADD,
-        .alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
-        .colorSrc  = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
-        .colorDst  = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
-        .alphaSrc  = SCE_GXM_BLEND_FACTOR_ONE,
-        .alphaDst  = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
-        .colorMask = SCE_GXM_COLOR_MASK_ALL
-    };
-
-    static const SceGxmBlendInfo blend_info_add = {
-        .colorFunc = SCE_GXM_BLEND_FUNC_ADD,
-        .alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
-        .colorSrc  = SCE_GXM_BLEND_FACTOR_SRC_ALPHA,
-        .colorDst  = SCE_GXM_BLEND_FACTOR_ONE,
-        .alphaSrc  = SCE_GXM_BLEND_FACTOR_ZERO,
-        .alphaDst  = SCE_GXM_BLEND_FACTOR_ONE,
-        .colorMask = SCE_GXM_COLOR_MASK_ALL
-    };
-
-    static const SceGxmBlendInfo blend_info_mod = {
-        .colorFunc = SCE_GXM_BLEND_FUNC_ADD,
-        .alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
-
-        .colorSrc  = SCE_GXM_BLEND_FACTOR_ZERO,
-        .colorDst  = SCE_GXM_BLEND_FACTOR_SRC_COLOR,
-
-        .alphaSrc  = SCE_GXM_BLEND_FACTOR_ZERO,
-        .alphaDst  = SCE_GXM_BLEND_FACTOR_ONE,
-        .colorMask = SCE_GXM_COLOR_MASK_ALL
-    };
-
-    static const SceGxmBlendInfo blend_info_mul = {
-        .colorFunc = SCE_GXM_BLEND_FUNC_ADD,
-        .alphaFunc = SCE_GXM_BLEND_FUNC_ADD,
-        .colorSrc  = SCE_GXM_BLEND_FACTOR_DST_COLOR,
-        .colorDst  = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
-        .alphaSrc  = SCE_GXM_BLEND_FACTOR_DST_ALPHA,
-        .alphaDst  = SCE_GXM_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
-        .colorMask = SCE_GXM_COLOR_MASK_ALL
-    };
+    {
+        // get attributes by name to create vertex format bindings
+        const SceGxmProgramParameter *paramClearPositionAttribute = sceGxmProgramFindParameterByName(clearVertexProgramGxp, "aPosition");
+
+        // create clear vertex format
+        SceGxmVertexAttribute clearVertexAttributes[1];
+        SceGxmVertexStream clearVertexStreams[1];
+        clearVertexAttributes[0].streamIndex    = 0;
+        clearVertexAttributes[0].offset         = 0;
+        clearVertexAttributes[0].format         = SCE_GXM_ATTRIBUTE_FORMAT_F32;
+        clearVertexAttributes[0].componentCount = 2;
+        clearVertexAttributes[0].regIndex       = sceGxmProgramParameterGetResourceIndex(paramClearPositionAttribute);
+        clearVertexStreams[0].stride            = sizeof(clear_vertex);
+        clearVertexStreams[0].indexSource       = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
+
+        // create clear programs
+        err = sceGxmShaderPatcherCreateVertexProgram(
+            data->shaderPatcher,
+            data->clearVertexProgramId,
+            clearVertexAttributes,
+            1,
+            clearVertexStreams,
+            1,
+            &data->clearVertexProgram
+        );
+        if (err != SCE_OK) {
+            SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear vertex) failed: %d\n", err);
+            return err;
+        }
 
-    // get attributes by name to create vertex format bindings
-    const SceGxmProgramParameter *paramClearPositionAttribute = sceGxmProgramFindParameterByName(clearVertexProgramGxp, "aPosition");
-
-    // create clear vertex format
-    SceGxmVertexAttribute clearVertexAttributes[1];
-    SceGxmVertexStream clearVertexStreams[1];
-    clearVertexAttributes[0].streamIndex    = 0;
-    clearVertexAttributes[0].offset         = 0;
-    clearVertexAttributes[0].format         = SCE_GXM_ATTRIBUTE_FORMAT_F32;
-    clearVertexAttributes[0].componentCount = 2;
-    clearVertexAttributes[0].regIndex       = sceGxmProgramParameterGetResourceIndex(paramClearPositionAttribute);
-    clearVertexStreams[0].stride            = sizeof(clear_vertex);
-    clearVertexStreams[0].indexSource       = SCE_GXM_INDEX_SOURCE_INDEX_16BIT;
-
-    // create clear programs
-    err = sceGxmShaderPatcherCreateVertexProgram(
-        data->shaderPatcher,
-        data->clearVertexProgramId,
-        clearVertexAttributes,
-        1,
-        clearVertexStreams,
-        1,
-        &data->clearVertexProgram
-    );
-    if (err != SCE_OK) {
-        SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear vertex) failed: %d\n", err);
-        return err;
-    }
+        err = sceGxmShaderPatcherCreateFragmentProgram(
+            data->shaderPatcher,
+            data->clearFragmentProgramId,
+            SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
+            0,
+            NULL,
+            clearVertexProgramGxp,
+            &data->clearFragmentProgram
+        );
+        if (err != SCE_OK) {
+            SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear fragment) failed: %d\n", err);
+            return err;
+        }
 
-    err = sceGxmShaderPatcherCreateFragmentProgram(
-        data->shaderPatcher,
-        data->clearFragmentProgramId,
-        SCE_GXM_OUTPUT_REGISTER_FORMAT_UCHAR4,
-        0,
-        NULL,
-        clearVertexProgramGxp,
-        &data->clearFragmentProgram
-    );
-    if (err != SCE_OK) {
-        SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create program (clear fragment) failed: %d\n", err);
-        return err;
+        // create the clear triangle vertex/index data
+        data->clearVertices = (clear_vertex *)mem_gpu_alloc(
+            SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
+            3*sizeof(clear_vertex),
+            4,
+            SCE_GXM_MEMORY_ATTRIB_READ,
+            &data->clearVerticesUid
+        );
     }
 
-    // create the clear triangle vertex/index data
-    data->clearVertices = (clear_vertex *)mem_gpu_alloc(
-        SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
-        3*sizeof(clear_vertex),
-        4,
-        SCE_GXM_MEMORY_ATTRIB_READ,
-        &data->clearVerticesUid
-    );
-
     // Allocate a 64k * 2 bytes = 128 KiB buffer and store all possible
     // 16-bit indices in linear ascending order, so we can use this for
     // all drawing operations where we don't want to use indexing.
@@ -755,7 +768,7 @@ gxm_init(SDL_Renderer *renderer)
         &data->linearIndicesUid
     );
 
-    for (uint32_t i=0; i<=UINT16_MAX; ++i)
+    for (i = 0; i <= UINT16_MAX; ++i)
     {
         data->linearIndices[i] = i;
     }
@@ -767,79 +780,86 @@ gxm_init(SDL_Renderer *renderer)
     data->clearVertices[2].x = -1.0f;
     data->clearVertices[2].y =  3.0f;
 
-    const SceGxmProgramParameter *paramColorPositionAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aPosition");
-
-    const SceGxmProgramParameter *paramColorColorAttribute = sceGxmProgramFindParameterByName(colorVertexProgramGxp, "aColor");
-
-    // create color vertex format
-    SceGxmVertexAttribute colorVertexAttributes[2];
-    SceGxmVertexStream colorVertexStreams[1];
-    /* x,y,z: 3 float 32 bits */
-    colorVertexAttributes[0].streamIndex = 0;
-    colorVertexAttributes[0].offset = 0;
-    colorVertexAttributes[0].format = SCE_GXM_ATTRIBUTE_FORMAT_F32;
-    colorVertexAttributes[0].componentCount = 3; // (x, y, z)
-    colorVertexAttributes[0].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorPositionAttribute);
-    /* color: 4 unsigned char  = 32 bits */
-    colorVertexAttributes[1].streamIndex = 0;
-    colorVertexAttributes[1].offset = 12; // (x, y, z) * 4 = 12 bytes
-    colorVertexAttributes[1].format = SCE_GXM_ATTRIBUTE_FORMAT_U8N;
-    colorVertexAttributes[1].componentCount = 4; // (color)
-    colorVertexAttributes[1].regIndex = sceGxmProgramParameterGetResourceIndex(paramColorColorAttribute);
-    // 16 bit (short) indices
-    color

(Patch may be truncated, please check the link at the top of this post.)