SDL: keyboard: Fix comment regarding implicit calls to SDL_StartTextInput() (9be8c)

From 9be8c2a89928d92f1847ee835ba59b8298704c7b Mon Sep 17 00:00:00 2001
From: Cameron Gutman <[EMAIL REDACTED]>
Date: Sun, 23 Feb 2025 19:00:32 -0600
Subject: [PATCH] keyboard: Fix comment regarding implicit calls to
 SDL_StartTextInput()

It was always done inside SDL_VideoInit().

(cherry picked from commit 92cadaf917b5c77d668a09aae782234b9d0c6efe)
---
 include/SDL_keyboard.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL_keyboard.h b/include/SDL_keyboard.h
index 8c4efdd078658..62ac9f2288ac3 100644
--- a/include/SDL_keyboard.h
+++ b/include/SDL_keyboard.h
@@ -255,7 +255,7 @@ extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
  * On some platforms using this function activates the screen keyboard.
  *
  * On desktop platforms, SDL_StartTextInput() is implicitly called on SDL
- * window creation which will cause events SDL_TextInputEvent and
+ * video subsystem initialization which will cause SDL_TextInputEvent and
  * SDL_TextEditingEvent to begin emitting.
  *
  * \since This function is available since SDL 2.0.0.