SDL libs for Borland, and rotating a sprite?

Hey guys!
I have 2 questions - first one goes:

	I've tried to compile sdl for borland c++ 6, and borland developer

studio.
first thing is that, borland project included in source has some files
missing. But, i’ve just deleted them from project. In BDS, there was
somethin strange missing, but:
Question is: is there a compiled library for those apliactions [one or
both], or any source that is complete and works?

Second thing: I'm doin some 2d car sim, almost like GTA:P Should i make a

car as a sprite or what? I need to rotate it, and using 360 bitmaps for
this animation sounds not nice to me, is it some good and nice way to do
such car without making 360 bitmaps?

//i’ve repeated post, last one did not have a topic–
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*-> Second thing: I’m doin some 2d car sim, almost like GTA:P Should i make a
*-> car as a sprite or what? I need to rotate it, and using 360 bitmaps for
*-> this animation sounds not nice to me, is it some good and nice way to do
*-> such car without making 360 bitmaps?
*->

SDL_gfx libraries will help you there
http://www.ferzkopp.net/joomla/content/view/19/14/----------------------------------------------------------------
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you could render with OpenGL, use textured quads for sprites and
rotate them all you want.

just my 2 cents…On 13/12/06, Robert “Atomicus” ?abu? wrote:

Hey guys!

    Second thing: I'm doin some 2d car sim, almost like GTA:P Should i make a

car as a sprite or what? I need to rotate it, and using 360 bitmaps for
this animation sounds not nice to me, is it some good and nice way to do
such car without making 360 bitmaps?

Thanks - rotate seem’s nice and easy:)
But - i still can’t find nothin for borland… I’m bit confused about
it…Bad I will have to use VS, which just for me is…from MS.

This quads - does something like that egsists in DX? [Im just curius,
close dead line for project just makes me not to get into dx or opengl, as
i must make somethin that works, fast. But in future, i would like to do
it in proper way]–
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Hello !

Thanks - rotate seem’s nice and easy:)
But - i still can’t find nothin for borland… I’m bit confused about
it…Bad I will have to use VS, which just for me is…from MS.

I don’t know if it is possible to build SDL directly with
the Borland tools, but you can use MinGW to build the library
and then use the created DLL with the Borland compiler.

CU

Robert “Atomicus” ?abu? wrote:

Thanks - rotate seem’s nice and easy:)
But - i still can’t find nothin for borland… I’m bit confused about
it…Bad I will have to use VS, which just for me is…from MS.

Well you are running Windows, so that seems like a compromise that’s
already been made. :slight_smile:

Likely the Borland project files just need minor updates, which they
probably haven’t seen for a long time…it might just be a matter of
fixing the list of source files it wants to compile. I don’t have
Borland’s tool to look more closely, though.

You don’t have to do your project in Visual Studio, you just need to
compile SDL.dll with it. Or use a prebuilt library and not use VS.NET at
all:

http://www.libsdl.org/download-1.2.php

–ryan.