I also would like to promote SDL via a logo or something on the splash
screen when the game starts. Is there an official logo I should use for
this?
As said in previous post, you could use the SDL logo on the libsdl.org
website. A good splash logo was talked about along time ago but nobody
ever got round to doing one. If you do, please submit it
I can try to make a logo…
Can you please tell me where it was discussed? What are the parameters?
Just a logo with “SDL” on it, or some special related picture?
I also would like to promote SDL via a logo or something on the splash
screen when the game starts. Is there an official logo I should use for
this?
As said in previous post, you could use the SDL logo on the libsdl.org
website. A good splash logo was talked about along time ago but nobody
ever got round to doing one. If you do, please submit it
I can try to make a logo…
Can you please tell me where it was discussed? What are the parameters?
Just a logo with “SDL” on it, or some special related picture?
RK.
When i get GU up and running i will include a SDL logo as well.
credits where credits are due i always say
I also would like to promote SDL via a logo or
something on the splash
screen when the game starts. Is there an official
logo I should use for
this?
As said in previous post, you could use the SDL
logo on the libsdl.org
website. A good splash logo was talked about
along time ago but nobody
ever got round to doing one. If you do, please
submit it
I can try to make a logo…
Can you please tell me where it was discussed? What
are the parameters?
Just a logo with “SDL” on it, or some special
related picture?
But maybe now, four years later, there should be a second SDL Logo Contest?
RK.
I do like the logo, but I’m forced to agree. I’ve occationally wondered
what logo should be used myself. The contest winner as it is isn’t
suitable as the compression degredation can be seen, and even if the
original is still around to be found it would be much better if a brief
animation could be used instead.
Something akin to the Blizzard [north] logos. Just 3 to 5 seconds,
professional looking, clean and simple.
Does anyone here have any experience doing cuts like that?On Fri, 2002-07-26 at 15:09, Romi Kuntsman wrote:
Though we could concern ourselves with having a standard cut scene for the
logo, I think this is best left to the developers. More importantly, we
should concern ourselves with developing a logo and is clear and concise.
This means it shouldn’t have gradients or complicated designs. For example,
see the NVidia logo. They often use a gradient in their logo, but it is only
used as a texture. The logo looks great even in two or three colors.
~Rob> ----- Original Message -----
From: Jimmy [mailto:jimmy@jimmysworld.org]
Sent: Friday, July 26, 2002 12:43 PM
To: SDL Mailing List
Subject: Re: SDL Logo (was Re: [SDL] Commercial games and SDL)
But maybe now, four years later, there should be a second SDL Logo
Contest?
RK.
I do like the logo, but I’m forced to agree. I’ve occationally wondered
what logo should be used myself. The contest winner as it is isn’t
suitable as the compression degredation can be seen, and even if the
original is still around to be found it would be much better if a brief
animation could be used instead.
Something akin to the Blizzard [north] logos. Just 3 to 5 seconds,
professional looking, clean and simple.
Does anyone here have any experience doing cuts like that?
I do like the logo, but I’m forced to agree. I’ve
occationally wondered
what logo should be used myself. The contest winner
as it is isn’t
suitable as the compression degredation can be seen,
and even if the
original is still around to be found it would be
much better if a brief
animation could be used instead.
Something akin to the Blizzard [north] logos. Just
3 to 5 seconds,
professional looking, clean and simple.
Does anyone here have any experience doing cuts like
that?
What I posted was actually the result of a brief
google search… I actually thought I remembered a
logo with a red green and blue cone, cube and sphere
behind “SDL” in white letters. Could be my mind was
playing tricks on me…
As far as a brief intro cut-movie the big problem is
many SDL games are downloadable, and movies are often
too big for a downloadable game. For boxed games this
is a great idea.
-Loren__________________________________________________
Do You Yahoo!?
Yahoo! Health - Feel better, live better
The current SDL logo looks almost like its background could be done as a
procedural image effect… These take much less space than any video
format would.On Fri, Jul 26, 2002 at 01:48:54PM -0700, Loren Osborn wrote:
As far as a brief intro cut-movie the big problem is
many SDL games are downloadable, and movies are often
too big for a downloadable game. For boxed games this
is a great idea.
–
Joseph Carter Have chainsaw will travel
eek, not another one…
Seems ever developer and their mother now has a random
signature using irc quotes …
WHAT HAVE I STARTED HERE??
http://www.libsdl.org/pipermail/sdl/1998-September/thread.html#19594
But maybe now, four years later, there should be a second SDL Logo Contest?
I do like the logo, but I’m forced to agree. I’ve occationally wondered
what logo should be used myself. The contest winner as it is isn’t
suitable as the compression degredation can be seen, and even if the
Depend upon how big the logo will wind up being in the final image. If
it’s reduced to a 200x100 image, it’ll be good enough for at least that.
–>Neil-------------------------------------------------------------------------------
Neil Bradley What are burger lovers saying
Synthcom Systems, Inc. about the new BK Back Porch Griller?
ICQ #29402898 “It tastes like it came off the back porch.” - Me
I think something static is good. Something simple and easily printed
(two color, maybe - or something that at least looks very good in two
color, like the OpenGL logo does)
It should somehow visually emphasize how SDL is a building block to
multimedia applications.
Something machinery-like (gears?) or maybe the cliche and Tron-like
"fading from grid to solid" effect.
-bill!
(thinking the “D” in “SDL” could look good as half of a gear )On Fri, Jul 26, 2002 at 03:43:06PM -0400, Jimmy wrote:
Does anyone here have any experience doing cuts like that?
I could make a new logo animation. I need one for shadow conflict anyhow.
However, Im not quite sure what people want. Maybe people could provide
examples of what they want?On 26-Jul-2002, nbs wrote:
On Fri, Jul 26, 2002 at 03:43:06PM -0400, Jimmy wrote:
Does anyone here have any experience doing cuts like that?
I think something static is good. Something simple and easily printed
(two color, maybe - or something that at least looks very good in two
color, like the OpenGL logo does)
It should somehow visually emphasize how SDL is a building block to
multimedia applications.
Something machinery-like (gears?) or maybe the cliche and Tron-like
"fading from grid to solid" effect.
-bill!
(thinking the “D” in “SDL” could look good as half of a gear )
–
Patrick “Diablo-D3” McFarland || unknown at panax.com
"Computer games don’t affect kids; I mean if Pac-Man affected us as kids, we’d
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989
I could make a new logo animation. I need one for shadow conflict anyhow.
However, Im not quite sure what people want. Maybe people could provide
examples of what they want?
That’s exactly what I said (in the message breaking this thread from
another one…).
Come on people, give ideas and we’ll try to make a new great logo! :))
Yeah, but I probably have different needs than you. It needs to look good.
It needs to kick ass. And it needs to be 640x480, at some high framerate.On 27-Jul-2002, Romi Kuntsman wrote:
Patrick McFarland wrote:
I could make a new logo animation. I need one for shadow conflict anyhow.
However, Im not quite sure what people want. Maybe people could provide
examples of what they want?
That’s exactly what I said (in the message breaking this thread from
another one…).
Come on people, give ideas and we’ll try to make a new great logo! :))
–
Patrick “Diablo-D3” McFarland || unknown at panax.com
"Computer games don’t affect kids; I mean if Pac-Man affected us as kids, we’d
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989
I think the most important thing is to get a good logo concept, that
will be excepted by everyone. Something to symbolize SDL.
Then, from that, there can be a logo for the site, a little
link-to-the-site button, a cut-scene etc.
RK.
Patrick McFarland wrote:>Yeah, but I probably have different needs than you. It needs to look good.
It needs to kick ass. And it needs to be 640x480, at some high framerate.
On 27-Jul-2002, Romi Kuntsman wrote:
Patrick McFarland wrote:
I could make a new logo animation. I need one for shadow conflict anyhow.
However, Im not quite sure what people want. Maybe people could provide
examples of what they want?
That’s exactly what I said (in the message breaking this thread from
another one…).
Come on people, give ideas and we’ll try to make a new great logo! :))
From what I need I can cut it down to what others need.
But yeah, get me ideas, and I can make it.On 27-Jul-2002, Romi Kuntsman wrote:
I think the most important thing is to get a good logo concept, that
will be excepted by everyone. Something to symbolize SDL.
Then, from that, there can be a logo for the site, a little
link-to-the-site button, a cut-scene etc.
RK.
Patrick McFarland wrote:
Yeah, but I probably have different needs than you. It needs to look good.
It needs to kick ass. And it needs to be 640x480, at some high framerate.
On 27-Jul-2002, Romi Kuntsman wrote:
Patrick McFarland wrote:
I could make a new logo animation. I need one for shadow conflict anyhow.
However, Im not quite sure what people want. Maybe people could provide
examples of what they want?
That’s exactly what I said (in the message breaking this thread from
another one…).
Come on people, give ideas and we’ll try to make a new great logo! :))
–
Patrick “Diablo-D3” McFarland || unknown at panax.com
"Computer games don’t affect kids; I mean if Pac-Man affected us as kids, we’d
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989