SDL: make sure to not enable SDL_PASSED_BEGINTHREAD_ENDTHREAD for WinRT

From c68cfcdb2d2345e30e1c85c7cbe977878fdee8a8 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Tue, 7 Feb 2023 00:21:56 +0300
Subject: [PATCH] make sure to not enable SDL_PASSED_BEGINTHREAD_ENDTHREAD for
 WinRT

---
 include/SDL_thread.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL_thread.h b/include/SDL_thread.h
index 849f70bd40ea..b829bbad5dc0 100644
--- a/include/SDL_thread.h
+++ b/include/SDL_thread.h
@@ -35,7 +35,7 @@
 #include "SDL_atomic.h"
 #include "SDL_mutex.h"
 
-#if defined(__WIN32__) || defined(__GDK__)
+#if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__)
 #include <process.h> /* _beginthreadex() and _endthreadex() */
 #endif
 #if defined(__OS2__) /* for _beginthread() and _endthread() */
@@ -88,7 +88,7 @@ typedef enum {
 typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
 
 
-#if defined(__WIN32__) || defined(__GDK__)
+#if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__)
 /**
  *  \file SDL_thread.h
  *