SDL: Make sure we synchronously re-enable USB reporting mode for Switch controllers (thanks @SortaCore!) (d77eb)

From d77eb8a8d5c201e53de7019d26d81500fa9897a0 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 8 Feb 2023 14:22:39 -0800
Subject: [PATCH] Make sure we synchronously re-enable USB reporting mode for
 Switch controllers (thanks @SortaCore!)

Fixes https://github.com/libsdl-org/SDL/issues/3450

(cherry picked from commit b7c6fec10a152e47f8fa18350134188b75e9df0b)
---
 src/joystick/hidapi/SDL_hidapi_switch.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/joystick/hidapi/SDL_hidapi_switch.c b/src/joystick/hidapi/SDL_hidapi_switch.c
index 168a2df80934..bfc6976927f7 100644
--- a/src/joystick/hidapi/SDL_hidapi_switch.c
+++ b/src/joystick/hidapi/SDL_hidapi_switch.c
@@ -2163,7 +2163,11 @@ static SDL_bool HIDAPI_DriverSwitch_UpdateDevice(SDL_HIDAPI_Device *device)
                 const Uint32 INPUT_WAIT_TIMEOUT_MS = 100;
                 if (SDL_TICKS_PASSED(now, ctx->m_unLastInput + INPUT_WAIT_TIMEOUT_MS)) {
                     /* Steam may have put the controller back into non-reporting mode */
+                    SDL_bool wasSyncWrite = ctx->m_bSyncWrite;
+
+                    ctx->m_bSyncWrite = SDL_TRUE;
                     WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_ForceUSB, NULL, 0, SDL_FALSE);
+                    ctx->m_bSyncWrite = wasSyncWrite;
                 }
             } else if (device->is_bluetooth) {
                 const Uint32 INPUT_WAIT_TIMEOUT_MS = 3000;