SDL: Make texture scale mode a part of the 2D renderer draw state

From cb099ebd4f82bf85403fbc60713a6d463972a798 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 5 Mar 2025 18:56:59 -0800
Subject: [PATCH] Make texture scale mode a part of the 2D renderer draw state

Also added texture addressing mode support to the PSP and Vita renderers (untested)

Fixes https://github.com/libsdl-org/SDL/issues/12461
---
 include/SDL3/SDL_surface.h                    |   1 +
 src/render/SDL_render.c                       |   9 +-
 src/render/SDL_sysrender.h                    |   3 +-
 src/render/direct3d/SDL_render_d3d.c          |  70 ++++----
 src/render/direct3d11/SDL_render_d3d11.c      |  22 +--
 src/render/direct3d12/SDL_render_d3d12.c      |  22 +--
 src/render/gpu/SDL_render_gpu.c               |  18 +-
 src/render/metal/SDL_render_metal.m           |   7 +-
 src/render/opengl/SDL_render_gl.c             | 157 ++++++++++--------
 src/render/opengles2/SDL_render_gles2.c       | 130 +++++++++------
 src/render/ps2/SDL_render_ps2.c               |  26 ++-
 src/render/psp/SDL_render_psp.c               |  62 +++++--
 src/render/software/SDL_render_sw.c           |  25 ++-
 src/render/vitagxm/SDL_render_vita_gxm.c      |  61 ++++---
 .../vitagxm/SDL_render_vita_gxm_tools.c       |   6 +
 .../vitagxm/SDL_render_vita_gxm_tools.h       |   1 +
 .../vitagxm/SDL_render_vita_gxm_types.h       |   2 +
 src/render/vulkan/SDL_render_vulkan.c         |  18 +-
 test/testautomation_render.c                  | 131 +++++++++++++++
 19 files changed, 473 insertions(+), 298 deletions(-)

diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h
index 603a23cd9ab85..7bff7cfb287e4 100644
--- a/include/SDL3/SDL_surface.h
+++ b/include/SDL3/SDL_surface.h
@@ -82,6 +82,7 @@ typedef Uint32 SDL_SurfaceFlags;
  */
 typedef enum SDL_ScaleMode
 {
+    SDL_SCALEMODE_INVALID = -1,
     SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */
     SDL_SCALEMODE_LINEAR   /**< linear filtering */
 } SDL_ScaleMode;
diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 5ab1bf7eb04be..6c591cb3f3da7 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -573,6 +573,9 @@ static SDL_RenderCommand *PrepQueueCmdDraw(SDL_Renderer *renderer, const SDL_Ren
             cmd->data.draw.color = *color;
             cmd->data.draw.blend = blendMode;
             cmd->data.draw.texture = texture;
+            if (texture) {
+                cmd->data.draw.texture_scale_mode = texture->scaleMode;
+            }
             cmd->data.draw.texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP;
         }
     }
@@ -1964,8 +1967,6 @@ bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)
 
 bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
 {
-    SDL_Renderer *renderer;
-
     CHECK_TEXTURE_MAGIC(texture, false);
 
     if (scaleMode != SDL_SCALEMODE_NEAREST &&
@@ -1973,12 +1974,10 @@ bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
         return SDL_InvalidParamError("scaleMode");
     }
 
-    renderer = texture->renderer;
     texture->scaleMode = scaleMode;
+
     if (texture->native) {
         return SDL_SetTextureScaleMode(texture->native, scaleMode);
-    } else {
-        renderer->SetTextureScaleMode(renderer, texture, scaleMode);
     }
     return true;
 }
diff --git a/src/render/SDL_sysrender.h b/src/render/SDL_sysrender.h
index 4d87ad6a06790..58692388ffd06 100644
--- a/src/render/SDL_sysrender.h
+++ b/src/render/SDL_sysrender.h
@@ -34,6 +34,7 @@ extern "C" {
 
 typedef enum SDL_TextureAddressMode
 {
+    SDL_TEXTURE_ADDRESS_INVALID = -1,
     SDL_TEXTURE_ADDRESS_AUTO,
     SDL_TEXTURE_ADDRESS_CLAMP,
     SDL_TEXTURE_ADDRESS_WRAP,
@@ -155,6 +156,7 @@ typedef struct SDL_RenderCommand
             SDL_FColor color;
             SDL_BlendMode blend;
             SDL_Texture *texture;
+            SDL_ScaleMode texture_scale_mode;
             SDL_TextureAddressMode texture_address_mode;
         } draw;
         struct
@@ -224,7 +226,6 @@ struct SDL_Renderer
     bool (*LockTexture)(SDL_Renderer *renderer, SDL_Texture *texture,
                        const SDL_Rect *rect, void **pixels, int *pitch);
     void (*UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
-    void (*SetTextureScaleMode)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode);
     bool (*SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture);
     SDL_Surface *(*RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect);
     bool (*RenderPresent)(SDL_Renderer *renderer);
diff --git a/src/render/direct3d/SDL_render_d3d.c b/src/render/direct3d/SDL_render_d3d.c
index ccb5b3c3433c6..f70b56170bae8 100644
--- a/src/render/direct3d/SDL_render_d3d.c
+++ b/src/render/direct3d/SDL_render_d3d.c
@@ -60,7 +60,7 @@ typedef struct
     bool updateSize;
     bool beginScene;
     bool enableSeparateAlphaBlend;
-    D3DTEXTUREFILTERTYPE scaleMode[3];
+    SDL_ScaleMode scaleMode[3];
     SDL_TextureAddressMode addressMode[3];
     IDirect3DSurface9 *defaultRenderTarget;
     IDirect3DSurface9 *currentRenderTarget;
@@ -89,7 +89,6 @@ typedef struct
 typedef struct
 {
     D3D_TextureRep texture;
-    D3DTEXTUREFILTERTYPE scaleMode;
     D3D9_Shader shader;
     const float *shader_params;
 
@@ -274,10 +273,14 @@ static void D3D_InitRenderState(D3D_RenderData *data)
     IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &matrix);
 
     // Reset our current scale mode
-    SDL_memset(data->scaleMode, 0xFF, sizeof(data->scaleMode));
+    for (int i = 0; i < SDL_arraysize(data->scaleMode); ++i) {
+        data->scaleMode[i] = SDL_SCALEMODE_INVALID;
+    }
 
     // Reset our current address mode
-    SDL_zeroa(data->addressMode);
+    for (int i = 0; i < SDL_arraysize(data->addressMode); ++i) {
+        data->addressMode[i] = SDL_TEXTURE_ADDRESS_INVALID;
+    }
 
     // Start the render with beginScene
     data->beginScene = true;
@@ -533,7 +536,6 @@ static bool D3D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_
     if (!texturedata) {
         return false;
     }
-    texturedata->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
 
     texture->internal = texturedata;
 
@@ -736,17 +738,6 @@ static void D3D_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     }
 }
 
-static void D3D_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-    D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
-
-    if (!texturedata) {
-        return;
-    }
-
-    texturedata->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
-}
-
 static bool D3D_SetRenderTargetInternal(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     D3D_RenderData *data = (D3D_RenderData *)renderer->internal;
@@ -926,12 +917,22 @@ static bool BindTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DW
     return true;
 }
 
-static void UpdateTextureScaleMode(D3D_RenderData *data, D3D_TextureData *texturedata, unsigned index)
+static void UpdateTextureScaleMode(D3D_RenderData *data, SDL_ScaleMode scaleMode, unsigned index)
 {
-    if (texturedata->scaleMode != data->scaleMode[index]) {
-        IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER, texturedata->scaleMode);
-        IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER, texturedata->scaleMode);
-        data->scaleMode[index] = texturedata->scaleMode;
+    if (scaleMode != data->scaleMode[index]) {
+        switch (scaleMode) {
+        case SDL_SCALEMODE_NEAREST:
+            IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER, D3DTEXF_POINT);
+            IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
+            break;
+        case SDL_SCALEMODE_LINEAR:
+            IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+            IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+            break;
+        default:
+            break;
+        }
+        data->scaleMode[index] = scaleMode;
     }
 }
 
@@ -954,7 +955,7 @@ static void UpdateTextureAddressMode(D3D_RenderData *data, SDL_TextureAddressMod
     }
 }
 
-static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, SDL_TextureAddressMode addressMode, D3D9_Shader *shader, const float **shader_params)
+static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, D3D9_Shader *shader, const float **shader_params)
 {
     D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
 
@@ -962,9 +963,6 @@ static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, SDL_Te
         return SDL_SetError("Texture is not currently available");
     }
 
-    UpdateTextureScaleMode(data, texturedata, 0);
-    UpdateTextureAddressMode(data, addressMode, 0);
-
     *shader = texturedata->shader;
     *shader_params = texturedata->shader_params;
 
@@ -973,11 +971,6 @@ static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, SDL_Te
     }
 #ifdef SDL_HAVE_YUV
     if (texturedata->yuv) {
-        UpdateTextureScaleMode(data, texturedata, 1);
-        UpdateTextureScaleMode(data, texturedata, 2);
-        UpdateTextureAddressMode(data, addressMode, 1);
-        UpdateTextureAddressMode(data, addressMode, 2);
-
         if (!BindTextureRep(data->device, &texturedata->utexture, 1)) {
             return false;
         }
@@ -1012,7 +1005,7 @@ static bool SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
             IDirect3DDevice9_SetTexture(data->device, 2, NULL);
         }
 #endif
-        if (texture && !SetupTextureState(data, texture, cmd->data.draw.texture_address_mode, &shader, &shader_params)) {
+        if (texture && !SetupTextureState(data, texture, &shader, &shader_params)) {
             return false;
         }
 
@@ -1049,6 +1042,20 @@ static bool SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
 #endif
     }
 
+    if (texture) {
+        D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
+
+        UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 0);
+        UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 0);
+
+        if (texturedata && texturedata->yuv) {
+            UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 1);
+            UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 2);
+            UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 1);
+            UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 2);
+        }
+    }
+
     if (blend != data->drawstate.blend) {
         if (blend == SDL_BLENDMODE_NONE) {
             IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE, FALSE);
@@ -1653,7 +1660,6 @@ static bool D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
 #endif
     renderer->LockTexture = D3D_LockTexture;
     renderer->UnlockTexture = D3D_UnlockTexture;
-    renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
     renderer->SetRenderTarget = D3D_SetRenderTarget;
     renderer->QueueSetViewport = D3D_QueueNoOp;
     renderer->QueueSetDrawColor = D3D_QueueNoOp;
diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c
index dc1a7229c0a0a..60f646fd1eefc 100644
--- a/src/render/direct3d11/SDL_render_d3d11.c
+++ b/src/render/direct3d11/SDL_render_d3d11.c
@@ -122,7 +122,6 @@ typedef struct
     ID3D11Texture2D *stagingTexture;
     int lockedTexturePositionX;
     int lockedTexturePositionY;
-    D3D11_FILTER scaleMode;
     D3D11_Shader shader;
     const float *YCbCr_matrix;
 #ifdef SDL_HAVE_YUV
@@ -1172,7 +1171,6 @@ static bool D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
     if (!textureData) {
         return false;
     }
-    textureData->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
 
     texture->internal = textureData;
 
@@ -1796,17 +1794,6 @@ static void D3D11_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     SAFE_RELEASE(textureData->stagingTexture);
 }
 
-static void D3D11_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-    D3D11_TextureData *textureData = (D3D11_TextureData *)texture->internal;
-
-    if (!textureData) {
-        return;
-    }
-
-    textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
-}
-
 static bool D3D11_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->internal;
@@ -2318,8 +2305,8 @@ static bool D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
 
     D3D11_SetupShaderConstants(renderer, cmd, texture, &constants);
 
-    switch (textureData->scaleMode) {
-    case D3D11_FILTER_MIN_MAG_MIP_POINT:
+    switch (cmd->data.draw.texture_scale_mode) {
+    case SDL_SCALEMODE_NEAREST:
         switch (cmd->data.draw.texture_address_mode) {
         case SDL_TEXTURE_ADDRESS_CLAMP:
             textureSampler = rendererData->samplers[D3D11_SAMPLER_NEAREST_CLAMP];
@@ -2331,7 +2318,7 @@ static bool D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
             return SDL_SetError("Unknown texture address mode: %d", cmd->data.draw.texture_address_mode);
         }
         break;
-    case D3D11_FILTER_MIN_MAG_MIP_LINEAR:
+    case SDL_SCALEMODE_LINEAR:
         switch (cmd->data.draw.texture_address_mode) {
         case SDL_TEXTURE_ADDRESS_CLAMP:
             textureSampler = rendererData->samplers[D3D11_SAMPLER_LINEAR_CLAMP];
@@ -2344,7 +2331,7 @@ static bool D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
         }
         break;
     default:
-        return SDL_SetError("Unknown scale mode: %d", textureData->scaleMode);
+        return SDL_SetError("Unknown scale mode: %d", cmd->data.draw.texture_scale_mode);
     }
 #ifdef SDL_HAVE_YUV
     if (textureData->yuv) {
@@ -2712,7 +2699,6 @@ static bool D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
 #endif
     renderer->LockTexture = D3D11_LockTexture;
     renderer->UnlockTexture = D3D11_UnlockTexture;
-    renderer->SetTextureScaleMode = D3D11_SetTextureScaleMode;
     renderer->SetRenderTarget = D3D11_SetRenderTarget;
     renderer->QueueSetViewport = D3D11_QueueNoOp;
     renderer->QueueSetDrawColor = D3D11_QueueNoOp;
diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c
index 06535f0ecb226..946ad828a3a7e 100644
--- a/src/render/direct3d12/SDL_render_d3d12.c
+++ b/src/render/direct3d12/SDL_render_d3d12.c
@@ -124,7 +124,6 @@ typedef struct
     DXGI_FORMAT mainTextureFormat;
     ID3D12Resource *stagingBuffer;
     D3D12_RESOURCE_STATES stagingResourceState;
-    D3D12_FILTER scaleMode;
     D3D12_Shader shader;
     const float *YCbCr_matrix;
 #ifdef SDL_HAVE_YUV
@@ -1574,7 +1573,6 @@ static bool D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
     if (!textureData) {
         return false;
     }
-    textureData->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR;
 
     texture->internal = textureData;
     textureData->mainTextureFormat = textureFormat;
@@ -2244,17 +2242,6 @@ static void D3D12_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     D3D_SAFE_RELEASE(textureData->stagingBuffer);
 }
 
-static void D3D12_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-    D3D12_TextureData *textureData = (D3D12_TextureData *)texture->internal;
-
-    if (!textureData) {
-        return;
-    }
-
-    textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR;
-}
-
 static bool D3D12_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     D3D12_RenderData *rendererData = (D3D12_RenderData *)renderer->internal;
@@ -2745,8 +2732,8 @@ static bool D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
 
     D3D12_SetupShaderConstants(renderer, cmd, texture, &constants);
 
-    switch (textureData->scaleMode) {
-    case D3D12_FILTER_MIN_MAG_MIP_POINT:
+    switch (cmd->data.draw.texture_scale_mode) {
+    case SDL_SCALEMODE_NEAREST:
         switch (cmd->data.draw.texture_address_mode) {
         case SDL_TEXTURE_ADDRESS_CLAMP:
             textureSampler = &rendererData->samplers[D3D12_SAMPLER_NEAREST_CLAMP];
@@ -2758,7 +2745,7 @@ static bool D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
             return SDL_SetError("Unknown texture address mode: %d", cmd->data.draw.texture_address_mode);
         }
         break;
-    case D3D12_FILTER_MIN_MAG_MIP_LINEAR:
+    case SDL_SCALEMODE_LINEAR:
         switch (cmd->data.draw.texture_address_mode) {
         case SDL_TEXTURE_ADDRESS_CLAMP:
             textureSampler = &rendererData->samplers[D3D12_SAMPLER_LINEAR_CLAMP];
@@ -2771,7 +2758,7 @@ static bool D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
         }
         break;
     default:
-        return SDL_SetError("Unknown scale mode: %d", textureData->scaleMode);
+        return SDL_SetError("Unknown scale mode: %d", cmd->data.draw.texture_scale_mode);
     }
 #ifdef SDL_HAVE_YUV
     if (textureData->yuv) {
@@ -3248,7 +3235,6 @@ bool D3D12_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Proper
 #endif
     renderer->LockTexture = D3D12_LockTexture;
     renderer->UnlockTexture = D3D12_UnlockTexture;
-    renderer->SetTextureScaleMode = D3D12_SetTextureScaleMode;
     renderer->SetRenderTarget = D3D12_SetRenderTarget;
     renderer->QueueSetViewport = D3D12_QueueNoOp;
     renderer->QueueSetDrawColor = D3D12_QueueNoOp;
diff --git a/src/render/gpu/SDL_render_gpu.c b/src/render/gpu/SDL_render_gpu.c
index 73c1dbe795d00..52694291548cb 100644
--- a/src/render/gpu/SDL_render_gpu.c
+++ b/src/render/gpu/SDL_render_gpu.c
@@ -335,11 +335,6 @@ static void GPU_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     GPU_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
 }
 
-static void GPU_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scale_mode)
-{
-    // nothing to do in this backend.
-}
-
 static bool GPU_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     GPU_RenderData *data = (GPU_RenderData *)renderer->internal;
@@ -494,8 +489,7 @@ static void PushUniforms(GPU_RenderData *data, SDL_RenderCommand *cmd)
     SDL_PushGPUVertexUniformData(data->state.command_buffer, 0, &uniforms, sizeof(uniforms));
 }
 
-static SDL_GPUSampler **SamplerPointer(
-    GPU_RenderData *data, SDL_TextureAddressMode address_mode, SDL_ScaleMode scale_mode)
+static SDL_GPUSampler **SamplerPointer(GPU_RenderData *data, SDL_TextureAddressMode address_mode, SDL_ScaleMode scale_mode)
 {
     return &data->samplers[scale_mode][address_mode - 1];
 }
@@ -575,7 +569,7 @@ static void Draw(
     if (tdata) {
         SDL_GPUTextureSamplerBinding sampler_bind;
         SDL_zero(sampler_bind);
-        sampler_bind.sampler = *SamplerPointer(data, cmd->data.draw.texture_address_mode, cmd->data.draw.texture->scaleMode);
+        sampler_bind.sampler = *SamplerPointer(data, cmd->data.draw.texture_address_mode, cmd->data.draw.texture_scale_mode);
         sampler_bind.texture = tdata->texture;
         SDL_BindGPUFragmentSamplers(pass, 0, &sampler_bind, 1);
     }
@@ -785,6 +779,8 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
                same texture, we can combine them all into a single draw call. */
             SDL_Texture *thistexture = cmd->data.draw.texture;
             SDL_BlendMode thisblend = cmd->data.draw.blend;
+            SDL_ScaleMode thisscalemode = cmd->data.draw.texture_scale_mode;
+            SDL_TextureAddressMode thisaddressmode = cmd->data.draw.texture_address_mode;
             const SDL_RenderCommandType thiscmdtype = cmd->command;
             SDL_RenderCommand *finalcmd = cmd;
             SDL_RenderCommand *nextcmd = cmd->next;
@@ -795,7 +791,10 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
                 const SDL_RenderCommandType nextcmdtype = nextcmd->command;
                 if (nextcmdtype != thiscmdtype) {
                     break; // can't go any further on this draw call, different render command up next.
-                } else if (nextcmd->data.draw.texture != thistexture || nextcmd->data.draw.blend != thisblend) {
+                } else if (nextcmd->data.draw.texture != thistexture ||
+                           nextcmd->data.draw.texture_scale_mode != thisscalemode ||
+                           nextcmd->data.draw.texture_address_mode != thisaddressmode ||
+                           nextcmd->data.draw.blend != thisblend) {
                     // FIXME should we check address mode too?
                     break; // can't go any further on this draw call, different texture/blendmode copy up next.
                 } else {
@@ -1176,7 +1175,6 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
     renderer->UpdateTexture = GPU_UpdateTexture;
     renderer->LockTexture = GPU_LockTexture;
     renderer->UnlockTexture = GPU_UnlockTexture;
-    renderer->SetTextureScaleMode = GPU_SetTextureScaleMode;
     renderer->SetRenderTarget = GPU_SetRenderTarget;
     renderer->QueueSetViewport = GPU_QueueNoOp;
     renderer->QueueSetDrawColor = GPU_QueueNoOp;
diff --git a/src/render/metal/SDL_render_metal.m b/src/render/metal/SDL_render_metal.m
index 63d9770d5025a..3bba129a67414 100644
--- a/src/render/metal/SDL_render_metal.m
+++ b/src/render/metal/SDL_render_metal.m
@@ -1070,10 +1070,6 @@ static void METAL_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     }
 }
 
-static void METAL_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-}
-
 static bool METAL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     @autoreleasepool {
@@ -1473,7 +1469,7 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, c
     if (texture != statecache->texture) {
         id<MTLSamplerState> mtlsampler;
 
-        if (texture->scaleMode == SDL_SCALEMODE_NEAREST) {
+        if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_NEAREST) {
             switch (cmd->data.draw.texture_address_mode) {
             case SDL_TEXTURE_ADDRESS_CLAMP:
                 mtlsampler = data.mtlsamplers[SDL_METAL_SAMPLER_NEAREST_CLAMP];
@@ -2129,7 +2125,6 @@ in case we want to use it later (recreating the renderer)
 #endif
         renderer->LockTexture = METAL_LockTexture;
         renderer->UnlockTexture = METAL_UnlockTexture;
-        renderer->SetTextureScaleMode = METAL_SetTextureScaleMode;
         renderer->SetRenderTarget = METAL_SetRenderTarget;
         renderer->QueueSetViewport = METAL_QueueSetViewport;
         renderer->QueueSetDrawColor = METAL_QueueNoOp;
diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index d5344382aa9ef..fecd365d07469 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -137,7 +137,6 @@ typedef struct
     void *pixels;
     int pitch;
     SDL_Rect locked_rect;
-
 #ifdef SDL_HAVE_YUV
     // YUV texture support
     bool yuv;
@@ -147,7 +146,8 @@ typedef struct
     GLuint vtexture;
     bool vtexture_external;
 #endif
-
+    SDL_ScaleMode texture_scale_mode;
+    SDL_TextureAddressMode texture_address_mode;
     GL_FBOList *fbo;
 } GL_TextureData;
 
@@ -447,7 +447,6 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
     GLint internalFormat;
     GLenum format, type;
     int texture_w, texture_h;
-    GLenum scaleMode;
 
     GL_ActivateRenderer(renderer);
 
@@ -536,11 +535,10 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
 
     data->format = format;
     data->formattype = type;
-    scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
+    data->texture_scale_mode = SDL_SCALEMODE_INVALID;
+    data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
     renderdata->glEnable(textype);
     renderdata->glBindTexture(textype, data->texture);
-    renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, scaleMode);
-    renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, scaleMode);
 #ifdef SDL_PLATFORM_MACOS
 #ifndef GL_TEXTURE_STORAGE_HINT_APPLE
 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
@@ -596,19 +594,11 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
         }
 
         renderdata->glBindTexture(textype, data->utexture);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
-                                    scaleMode);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
-                                    scaleMode);
         renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
                                  (texture_h + 1) / 2, 0, format, type, NULL);
         SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER, data->utexture);
 
         renderdata->glBindTexture(textype, data->vtexture);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
-                                    scaleMode);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
-                                    scaleMode);
         renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
                                  (texture_h + 1) / 2, 0, format, type, NULL);
         SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, data->vtexture);
@@ -625,10 +615,6 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
             renderdata->glGenTextures(1, &data->utexture);
         }
         renderdata->glBindTexture(textype, data->utexture);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
-                                    scaleMode);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
-                                    scaleMode);
         renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w + 1) / 2,
                                  (texture_h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
         SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, data->utexture);
@@ -822,38 +808,6 @@ static void GL_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
 }
 
-static void GL_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-    GL_RenderData *renderdata = (GL_RenderData *)renderer->internal;
-    const GLenum textype = renderdata->textype;
-    GL_TextureData *data = (GL_TextureData *)texture->internal;
-    GLenum glScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
-
-    renderdata->glBindTexture(textype, data->texture);
-    renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
-    renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
-
-#ifdef SDL_HAVE_YUV
-    if (texture->format == SDL_PIXELFORMAT_YV12 ||
-        texture->format == SDL_PIXELFORMAT_IYUV) {
-        renderdata->glBindTexture(textype, data->utexture);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
-
-        renderdata->glBindTexture(textype, data->vtexture);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
-    }
-
-    if (texture->format == SDL_PIXELFORMAT_NV12 ||
-        texture->format == SDL_PIXELFORMAT_NV21) {
-        renderdata->glBindTexture(textype, data->utexture);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
-    }
-#endif
-}
-
 static bool GL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     GL_RenderData *data = (GL_RenderData *)renderer->internal;
@@ -1120,6 +1074,23 @@ static bool SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, cons
     return true;
 }
 
+static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
+{
+    switch (scaleMode) {
+    case SDL_SCALEMODE_NEAREST:
+        data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+        data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+        break;
+    case SDL_SCALEMODE_LINEAR:
+        data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+        data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+        break;
+    default:
+        return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
+    }
+    return true;
+}
+
 static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
 {
     switch (addressMode) {
@@ -1140,53 +1111,91 @@ static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_Textu
 static bool SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
 {
     SDL_Texture *texture = cmd->data.draw.texture;
-    const GL_TextureData *texturedata = (GL_TextureData *)texture->internal;
+    GL_TextureData *texturedata = (GL_TextureData *)texture->internal;
+    const GLenum textype = data->textype;
 
     SetDrawState(data, cmd, texturedata->shader, texturedata->shader_params);
 
     if (texture != data->drawstate.texture) {
-        const GLenum textype = data->textype;
 #ifdef SDL_HAVE_YUV
         if (texturedata->yuv) {
-            if (data->GL_ARB_multitexture_supported) {
-                data->glActiveTextureARB(GL_TEXTURE2_ARB);
-            }
+            data->glActiveTextureARB(GL_TEXTURE2_ARB);
             data->glBindTexture(textype, texturedata->vtexture);
 
-            if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
+            data->glActiveTextureARB(GL_TEXTURE1_ARB);
+            data->glBindTexture(textype, texturedata->utexture);
+        }
+        if (texturedata->nv12) {
+            data->glActiveTextureARB(GL_TEXTURE1_ARB);
+            data->glBindTexture(textype, texturedata->utexture);
+        }
+#endif
+        if (data->GL_ARB_multitexture_supported) {
+            data->glActiveTextureARB(GL_TEXTURE0_ARB);
+        }
+        data->glBindTexture(textype, texturedata->texture);
+
+        data->drawstate.texture = texture;
+    }
+
+    if (cmd->data.draw.texture_scale_mode != texturedata->texture_scale_mode) {
+#ifdef SDL_HAVE_YUV
+        if (texturedata->yuv) {
+            data->glActiveTextureARB(GL_TEXTURE2);
+            if (!SetTextureScaleMode(data, textype, cmd->data.draw.texture_scale_mode)) {
                 return false;
             }
 
-            if (data->GL_ARB_multitexture_supported) {
-                data->glActiveTextureARB(GL_T

(Patch may be truncated, please check the link at the top of this post.)