SDL: Map the buttons in ABXY order

From 53882a2ed29f381bce110d95358ebbbff89aa6bd Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 18 Jul 2023 17:36:40 -0700
Subject: [PATCH] Map the buttons in ABXY order

---
 test/testcontroller.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/test/testcontroller.c b/test/testcontroller.c
index a51445f07474..e650a4ef02c5 100644
--- a/test/testcontroller.c
+++ b/test/testcontroller.c
@@ -104,8 +104,8 @@ static int s_arrBindingOrder[] = {
     /* Standard sequence */
     SDL_GAMEPAD_BUTTON_A,
     SDL_GAMEPAD_BUTTON_B,
-    SDL_GAMEPAD_BUTTON_Y,
     SDL_GAMEPAD_BUTTON_X,
+    SDL_GAMEPAD_BUTTON_Y,
     SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE,
     SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE,
     SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE,