SDL: mark SDL_CleanupWindowTextureData as SDLCALL.

From 97d6e58a190bb9881a8e925e719a73fbb02652a4 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Sun, 11 Feb 2024 18:55:40 +0300
Subject: [PATCH] mark SDL_CleanupWindowTextureData as SDLCALL.

---
 src/video/SDL_video.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index f568e3cf47ef..b7c6558e6010 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -222,7 +222,7 @@ static Uint32 SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this)
     return 0;
 }
 
-static void SDL_CleanupWindowTextureData(void *userdata, void *value)
+static void SDLCALL SDL_CleanupWindowTextureData(void *userdata, void *value)
 {
     SDL_WindowTextureData *data = (SDL_WindowTextureData *)value;