SDL: Merge commit 'aefc6b5bb57cd3aadc6964e26f2caac1d1c5f624' into main

From aefc6b5bb57cd3aadc6964e26f2caac1d1c5f624 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 18 Oct 2022 08:40:03 -0700
Subject: [PATCH] Renamed variables, index is the singular of indices

---
 src/render/SDL_render.c                 | 48 ++++++++++++-------------
 src/render/SDL_sysrender.h              |  2 +-
 src/render/opengl/SDL_render_gl.c       | 12 +++----
 src/render/opengles2/SDL_render_gles2.c | 12 +++----
 4 files changed, 37 insertions(+), 37 deletions(-)

diff --git a/src/render/SDL_render.c b/src/render/SDL_render.c
index 7dd19858a254..d2d94f249781 100644
--- a/src/render/SDL_render.c
+++ b/src/render/SDL_render.c
@@ -551,8 +551,8 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
                 const int num_vertices = 4 * count;
                 const int num_indices = 6 * count;
                 const int size_indices = 4;
-                int cur_indice = 0;
-                const int *rect_indice_list = renderer->rect_indice_list;
+                int cur_index = 0;
+                const int *rect_index_order = renderer->rect_index_order;
 
                 for (i = 0; i < count; ++i) {
                     float minx, miny, maxx, maxy;
@@ -571,13 +571,13 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
                     *ptr_xy++ = minx;
                     *ptr_xy++ = maxy;
 
-                    *ptr_indices++ = cur_indice + rect_indice_list[0];
-                    *ptr_indices++ = cur_indice + rect_indice_list[1];
-                    *ptr_indices++ = cur_indice + rect_indice_list[2];
-                    *ptr_indices++ = cur_indice + rect_indice_list[3];
-                    *ptr_indices++ = cur_indice + rect_indice_list[4];
-                    *ptr_indices++ = cur_indice + rect_indice_list[5];
-                    cur_indice += 4;
+                    *ptr_indices++ = cur_index + rect_index_order[0];
+                    *ptr_indices++ = cur_index + rect_index_order[1];
+                    *ptr_indices++ = cur_index + rect_index_order[2];
+                    *ptr_indices++ = cur_index + rect_index_order[3];
+                    *ptr_indices++ = cur_index + rect_index_order[4];
+                    *ptr_indices++ = cur_index + rect_index_order[5];
+                    cur_index += 4;
                 }
 
                 retval = renderer->QueueGeometry(renderer, cmd, NULL,
@@ -1064,13 +1064,13 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
     renderer->dpi_scale.y = 1.0f;
 
     /* Default value, if not specified by the renderer back-end */
-    if (renderer->rect_indice_list[0] == 0 && renderer->rect_indice_list[1] == 0) {
-        renderer->rect_indice_list[0] = 0;
-        renderer->rect_indice_list[1] = 1;
-        renderer->rect_indice_list[2] = 2;
-        renderer->rect_indice_list[3] = 0;
-        renderer->rect_indice_list[4] = 2;
-        renderer->rect_indice_list[5] = 3;
+    if (renderer->rect_index_order[0] == 0 && renderer->rect_index_order[1] == 0) {
+        renderer->rect_index_order[0] = 0;
+        renderer->rect_index_order[1] = 1;
+        renderer->rect_index_order[2] = 2;
+        renderer->rect_index_order[3] = 0;
+        renderer->rect_index_order[4] = 2;
+        renderer->rect_index_order[5] = 3;
     }
 
     /* new textures start at zero, so we start at 1 so first render doesn't flush by accident. */
@@ -3125,7 +3125,7 @@ SDL_RenderDrawLinesF(SDL_Renderer * renderer,
             int num_vertices = 4 * count;
             int num_indices = 0;
             const int size_indices = 4;
-            int cur_indice = -4;
+            int cur_index = -4;
             const int is_looping = (points[0].x == points[count - 1].x && points[0].y == points[count - 1].y);
             SDL_FPoint p; /* previous point */
             p.x = p.y = 0.0f;
@@ -3152,9 +3152,9 @@ SDL_RenderDrawLinesF(SDL_Renderer * renderer,
                 *ptr_xy++ = q.y + scale_y;
 
 #define ADD_TRIANGLE(i1, i2, i3)                    \
-                *ptr_indices++ = cur_indice + i1;   \
-                *ptr_indices++ = cur_indice + i2;   \
-                *ptr_indices++ = cur_indice + i3;   \
+                *ptr_indices++ = cur_index + i1;    \
+                *ptr_indices++ = cur_index + i2;    \
+                *ptr_indices++ = cur_index + i3;    \
                 num_indices += 3;                   \
 
                 /* closed polyline, donĀ“t draw twice the point */
@@ -3166,7 +3166,7 @@ SDL_RenderDrawLinesF(SDL_Renderer * renderer,
                 /* first point only, no segment */
                 if (i == 0) {
                     p = q;
-                    cur_indice += 4;
+                    cur_index += 4;
                     continue;
                 }
 
@@ -3216,7 +3216,7 @@ SDL_RenderDrawLinesF(SDL_Renderer * renderer,
                 }
 
                 p = q;
-                cur_indice += 4;
+                cur_index += 4;
             }
 
             retval = QueueCmdGeometry(renderer, NULL,
@@ -3534,7 +3534,7 @@ SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture,
         float uv[8];
         const int uv_stride = 2 * sizeof (float);
         const int num_vertices = 4;
-        const int *indices = renderer->rect_indice_list;
+        const int *indices = renderer->rect_index_order;
         const int num_indices = 6;
         const int size_indices = 4;
         float minu, minv, maxu, maxv;
@@ -3682,7 +3682,7 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
         float uv[8];
         const int uv_stride = 2 * sizeof (float);
         const int num_vertices = 4;
-        const int *indices = renderer->rect_indice_list;
+        const int *indices = renderer->rect_index_order;
         const int num_indices = 6;
         const int size_indices = 4;
         float minu, minv, maxu, maxv;
diff --git a/src/render/SDL_sysrender.h b/src/render/SDL_sysrender.h
index fb411f4ca5cd..dc8be46749e5 100644
--- a/src/render/SDL_sysrender.h
+++ b/src/render/SDL_sysrender.h
@@ -249,7 +249,7 @@ struct SDL_Renderer
     SDL_RenderLineMethod line_method;
 
     /* List of triangle indices to draw rects */
-    int rect_indice_list[6];
+    int rect_index_order[6];
 
     /* Remainder from scaled relative motion */
     float xrel;
diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index 96a37660fe60..4f6f1e5d5b62 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -1932,12 +1932,12 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
     renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
 #endif
 
-    renderer->rect_indice_list[0] = 0;
-    renderer->rect_indice_list[1] = 1;
-    renderer->rect_indice_list[2] = 3;
-    renderer->rect_indice_list[3] = 1;
-    renderer->rect_indice_list[4] = 3;
-    renderer->rect_indice_list[5] = 2;
+    renderer->rect_index_order[0] = 0;
+    renderer->rect_index_order[1] = 1;
+    renderer->rect_index_order[2] = 3;
+    renderer->rect_index_order[3] = 1;
+    renderer->rect_index_order[4] = 3;
+    renderer->rect_index_order[5] = 2;
 
     if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
         data->GL_EXT_framebuffer_object_supported = SDL_TRUE;
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index 4112c1ad1c94..41bf300f4b56 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -2232,12 +2232,12 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
     }
 #endif
 
-    renderer->rect_indice_list[0] = 0;
-    renderer->rect_indice_list[1] = 1;
-    renderer->rect_indice_list[2] = 3;
-    renderer->rect_indice_list[3] = 1;
-    renderer->rect_indice_list[4] = 3;
-    renderer->rect_indice_list[5] = 2;
+    renderer->rect_index_order[0] = 0;
+    renderer->rect_index_order[1] = 1;
+    renderer->rect_index_order[2] = 3;
+    renderer->rect_index_order[3] = 1;
+    renderer->rect_index_order[4] = 3;
+    renderer->rect_index_order[5] = 2;
 
     /* Set up parameters for rendering */
     data->glActiveTexture(GL_TEXTURE0);