SDL_Mixer 1.2.4 ignoring MOD looping

Hi,

Just started using SDL 1.2.4 that I got with my RH8 update and I’ve noticed
that MODs played the mixer are no longer looped as they are supposed to be.

This worked in an earlier version (can’t remember which, sorry) but now the
music just turns to the start of the entire track rather than to the point
that may be specified within the MOD itself.

Any ideas? Is there a command I can set to make the mixer obey the module
looping?

Cheers,

Steve :slight_smile:

Hi,

Just started using SDL 1.2.4 that I got with my RH8 update and I’ve noticed
that MODs played the mixer are no longer looped as they are supposed to be.

This worked in an earlier version (can’t remember which, sorry) but now the
music just turns to the start of the entire track rather than to the point
that may be specified within the MOD itself.

Can you try the version in CVS?

Thanks!
-Sam Lantinga, Software Engineer, Blizzard Entertainment