I’m developing a game using SDL 1.2.13 and SDL_Mixer 1.2.8,
among other extensions, under MinGW.
I built SDL_Mixer from the makefile using a carbon copy of my
compiler [this shouldn’t affect anything] and am having this issue:
When I link SDL_Mixer.dll.a with my program and include the DLL,
[not installed in system32, and the DLL from the SAME make]
sound works fine.
But when I link SDL_Mixer.a, removing dependence on the DLL, the
program builds and runs, but the chunksize for sound effects is
about 4096 or 5512. [a quarter of a second at 22050 hz]
I stress that all my materials are from the same source distro and
make operation. [using MSYS/MinGW] Some additional details:
-No LibOGG/LibVorbis/SMPeg included. Only Mixer source.
-Running XP / AMD Athalon / CodeBlocks / MinGW with GCC 3.4.5
What can I do to run properly without the DLL?