When playing a sound with Mix_PlayChannel(chan, chunk, -1) (for infinite
looping), is there a way to get the number of loops performed when
calling Mix_HaltChannel()?
Nikos Chantziaras wrote:
When playing a sound with Mix_PlayChannel(chan, chunk, -1) (for infinite
looping), is there a way to get the number of loops performed when
calling Mix_HaltChannel()?
I don’t know but if you know the loop duration you can use a timer.
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