SDL_mixer: Fix implicit float -> Sint64 conversion

From b88d1c339139ffd85ec3753ca8c6c6ae6b2b2c30 Mon Sep 17 00:00:00 2001
From: Anonymous Maarten <[EMAIL REDACTED]>
Date: Wed, 4 Feb 2026 21:41:35 +0100
Subject: [PATCH] Fix implicit float -> Sint64 conversion

---
 examples/basics/06-seeking/seeking.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/examples/basics/06-seeking/seeking.c b/examples/basics/06-seeking/seeking.c
index 1a2d1e53..74df4353 100644
--- a/examples/basics/06-seeking/seeking.c
+++ b/examples/basics/06-seeking/seeking.c
@@ -96,7 +96,7 @@ static void seek_audio(float x, float y)
     if (SDL_PointInRectFloat(&pt, &progressbar)) {
         /* seek to a new position in the track, based on where the mouse clicked/dragged in the progress bar. */
         const float pct = (pt.x - progressbar.x) / progressbar.w;
-        MIX_SetTrackPlaybackPosition(track, (Sint64) ((float) MIX_GetAudioDuration(audio)) * pct);
+        MIX_SetTrackPlaybackPosition(track, (Sint64) ((float) MIX_GetAudioDuration(audio) * pct));
     }
 }