When a module music file is loaded through Mix_LoadMUS, several of its
flags (e.g. implicit looping) are set in a certain way by SDL_mixer
(line 592, music.c, CVS). However, when the same music file is loaded
through Mix_LoadMUS_RW, its flags are unaffected (line 1398, music.c, CVS).–
Rainer Deyke - rainerd at eldwood.com - http://eldwood.com
When a module music file is loaded through Mix_LoadMUS, several of its
flags (e.g. implicit looping) are set in a certain way by SDL_mixer
(line 592, music.c, CVS). However, when the same music file is loaded
through Mix_LoadMUS_RW, its flags are unaffected (line 1398, music.c, CVS).
Patch?
Thanks!
-Sam Lantinga, Software Engineer, Blizzard Entertainment
Sam Lantinga wrote:
When a module music file is loaded through Mix_LoadMUS, several of its
flags (e.g. implicit looping) are set in a certain way by SDL_mixer
(line 592, music.c, CVS). However, when the same music file is loaded
through Mix_LoadMUS_RW, its flags are unaffected (line 1398, music.c, CVS).Patch?
Attached.–
Rainer Deyke - rainerd at eldwood.com - http://eldwood.com
-------------- next part --------------
An embedded and charset-unspecified text was scrubbed…
Name: patch0
URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20050912/c9ff0aff/attachment.asc
Rainer Deyke wrote:
When a module music file is loaded through Mix_LoadMUS, several of its
flags (e.g. implicit looping) are set in a certain way by SDL_mixer
(line 592, music.c, CVS). However, when the same music file is loaded
through Mix_LoadMUS_RW, its flags are unaffected (line 1398, music.c, CVS).
This is in CVS now, thanks!
–ryan.