Hello all,
In case anyone reads gamedev.net sorry for cross posting, but I received no response there other than that this is a better place to go to… Here are my problems:
I load and play both Ogg files and Midi files in my game using SDL_mixer via the Mix_LoadMUS and Mix_PlayMusic functions. Midi files play mono, while Ogg files play in stereo
I read the SDL_mixer docs but did not find an answer. Is there some setting in SDL or is it the sound files themself that would be deciding this, or is it just too bad for me.
When playing Ogg files, if I call Mix_PauseMusic(), the music will pause. If I use Midi files, that function call is ignored.
Thanks,
Andrew