From e43810bb1e9c87d15541d6c9a85900ff855be29f Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 11 Jan 2023 17:35:48 -0800
Subject: [PATCH] More SDL3 cleanup, added SDL_mixer xcframework for Apple
platform
---
.gitignore | 2 -
VisualC-WinRT/SDL_mixer-UWP.sln | 2 +-
VisualC-WinRT/SDL_mixer-UWP.vcxproj | 16 +-
VisualC/SDL_mixer.sln | 2 +-
VisualC/SDL_mixer.vcxproj | 10 +-
VisualC/playmus/playmus.vcxproj | 10 +-
VisualC/playwave/playwave.vcxproj | 10 +-
Xcode/FLAC/FLAC.xcodeproj/project.pbxproj | 63 +
Xcode/SDL/SDL3.xcframework/Info.plist | 80 +
.../CMake/sdl3-config-version.cmake | 48 +
.../SDL3.framework/CMake/sdl3-config.cmake | 64 +
.../ios-arm64/SDL3.framework/Headers/SDL.h | 80 +
.../SDL3.framework/Headers/SDL_assert.h | 318 +
.../SDL3.framework/Headers/SDL_atomic.h | 413 +
.../SDL3.framework/Headers/SDL_audio.h | 1254 ++
.../SDL3.framework/Headers/SDL_begin_code.h | 202 +
.../SDL3.framework/Headers/SDL_bits.h | 124 +
.../SDL3.framework/Headers/SDL_blendmode.h | 196 +
.../SDL3.framework/Headers/SDL_clipboard.h | 139 +
.../SDL3.framework/Headers/SDL_close_code.h | 40 +
.../SDL3.framework/Headers/SDL_copying.h | 20 +
.../SDL3.framework/Headers/SDL_cpuinfo.h | 382 +
.../SDL3.framework/Headers/SDL_egl.h | 2352 +++
.../SDL3.framework/Headers/SDL_endian.h | 346 +
.../SDL3.framework/Headers/SDL_error.h | 161 +
.../SDL3.framework/Headers/SDL_events.h | 1126 ++
.../SDL3.framework/Headers/SDL_filesystem.h | 147 +
.../SDL3.framework/Headers/SDL_gamepad.h | 1081 ++
.../SDL3.framework/Headers/SDL_guid.h | 98 +
.../SDL3.framework/Headers/SDL_haptic.h | 1339 ++
.../SDL3.framework/Headers/SDL_hidapi.h | 449 +
.../SDL3.framework/Headers/SDL_hints.h | 2578 +++
.../SDL3.framework/Headers/SDL_init.h | 184 +
.../SDL3.framework/Headers/SDL_intrin.h | 121 +
.../SDL3.framework/Headers/SDL_joystick.h | 987 ++
.../SDL3.framework/Headers/SDL_keyboard.h | 351 +
.../SDL3.framework/Headers/SDL_keycode.h | 356 +
.../SDL3.framework/Headers/SDL_loadso.h | 113 +
.../SDL3.framework/Headers/SDL_locale.h | 101 +
.../SDL3.framework/Headers/SDL_log.h | 402 +
.../SDL3.framework/Headers/SDL_main.h | 307 +
.../SDL3.framework/Headers/SDL_main_impl.h | 201 +
.../SDL3.framework/Headers/SDL_messagebox.h | 191 +
.../SDL3.framework/Headers/SDL_metal.h | 113 +
.../SDL3.framework/Headers/SDL_misc.h | 77 +
.../SDL3.framework/Headers/SDL_mouse.h | 483 +
.../SDL3.framework/Headers/SDL_mutex.h | 547 +
.../SDL3.framework/Headers/SDL_name.h | 31 +
.../SDL3.framework/Headers/SDL_oldnames.h | 669 +
.../SDL3.framework/Headers/SDL_opengl.h | 2123 +++
.../SDL3.framework/Headers/SDL_opengl_glext.h | 13209 ++++++++++++++++
.../SDL3.framework/Headers/SDL_opengles.h | 39 +
.../SDL3.framework/Headers/SDL_opengles2.h | 52 +
.../Headers/SDL_opengles2_gl2.h | 656 +
.../Headers/SDL_opengles2_gl2ext.h | 4033 +++++
.../Headers/SDL_opengles2_gl2platform.h | 27 +
.../Headers/SDL_opengles2_khrplatform.h | 311 +
.../SDL3.framework/Headers/SDL_pixels.h | 619 +
.../SDL3.framework/Headers/SDL_platform.h | 63 +
.../Headers/SDL_platform_defines.h | 210 +
.../SDL3.framework/Headers/SDL_power.h | 85 +
.../SDL3.framework/Headers/SDL_quit.h | 58 +
.../SDL3.framework/Headers/SDL_rect.h | 374 +
.../SDL3.framework/Headers/SDL_render.h | 1591 ++
.../SDL3.framework/Headers/SDL_revision.h | 5 +
.../SDL3.framework/Headers/SDL_rwops.h | 809 +
.../SDL3.framework/Headers/SDL_scancode.h | 436 +
.../SDL3.framework/Headers/SDL_sensor.h | 277 +
.../SDL3.framework/Headers/SDL_shape.h | 155 +
.../SDL3.framework/Headers/SDL_stdinc.h | 782 +
.../SDL3.framework/Headers/SDL_surface.h | 883 ++
.../SDL3.framework/Headers/SDL_system.h | 621 +
.../SDL3.framework/Headers/SDL_syswm.h | 387 +
.../SDL3.framework/Headers/SDL_thread.h | 419 +
.../SDL3.framework/Headers/SDL_timer.h | 198 +
.../SDL3.framework/Headers/SDL_touch.h | 146 +
.../SDL3.framework/Headers/SDL_version.h | 161 +
.../SDL3.framework/Headers/SDL_video.h | 2049 +++
.../SDL3.framework/Headers/SDL_vulkan.h | 215 +
.../ios-arm64/SDL3.framework/Info.plist | Bin 0 -> 857 bytes
.../ios-arm64/SDL3.framework/License.txt | 19 +
.../ios-arm64/SDL3.framework/ReadMe.txt | 44 +
.../ios-arm64/SDL3.framework/SDL3 | Bin 0 -> 1125160 bytes
.../ios-arm64/SDL3.framework/default.metallib | Bin 0 -> 21904 bytes
.../CMake/sdl3-config-version.cmake | 48 +
.../SDL3.framework/CMake/sdl3-config.cmake | 64 +
.../SDL3.framework/Headers/SDL.h | 80 +
.../SDL3.framework/Headers/SDL_assert.h | 318 +
.../SDL3.framework/Headers/SDL_atomic.h | 413 +
.../SDL3.framework/Headers/SDL_audio.h | 1254 ++
.../SDL3.framework/Headers/SDL_begin_code.h | 202 +
.../SDL3.framework/Headers/SDL_bits.h | 124 +
.../SDL3.framework/Headers/SDL_blendmode.h | 196 +
.../SDL3.framework/Headers/SDL_clipboard.h | 139 +
.../SDL3.framework/Headers/SDL_close_code.h | 40 +
.../SDL3.framework/Headers/SDL_copying.h | 20 +
.../SDL3.framework/Headers/SDL_cpuinfo.h | 382 +
.../SDL3.framework/Headers/SDL_egl.h | 2352 +++
.../SDL3.framework/Headers/SDL_endian.h | 346 +
.../SDL3.framework/Headers/SDL_error.h | 161 +
.../SDL3.framework/Headers/SDL_events.h | 1126 ++
.../SDL3.framework/Headers/SDL_filesystem.h | 147 +
.../SDL3.framework/Headers/SDL_gamepad.h | 1081 ++
.../SDL3.framework/Headers/SDL_guid.h | 98 +
.../SDL3.framework/Headers/SDL_haptic.h | 1339 ++
.../SDL3.framework/Headers/SDL_hidapi.h | 449 +
.../SDL3.framework/Headers/SDL_hints.h | 2578 +++
.../SDL3.framework/Headers/SDL_init.h | 184 +
.../SDL3.framework/Headers/SDL_intrin.h | 121 +
.../SDL3.framework/Headers/SDL_joystick.h | 987 ++
.../SDL3.framework/Headers/SDL_keyboard.h | 351 +
.../SDL3.framework/Headers/SDL_keycode.h | 356 +
.../SDL3.framework/Headers/SDL_loadso.h | 113 +
.../SDL3.framework/Headers/SDL_locale.h | 101 +
.../SDL3.framework/Headers/SDL_log.h | 402 +
.../SDL3.framework/Headers/SDL_main.h | 307 +
.../SDL3.framework/Headers/SDL_main_impl.h | 201 +
.../SDL3.framework/Headers/SDL_messagebox.h | 191 +
.../SDL3.framework/Headers/SDL_metal.h | 113 +
.../SDL3.framework/Headers/SDL_misc.h | 77 +
.../SDL3.framework/Headers/SDL_mouse.h | 483 +
.../SDL3.framework/Headers/SDL_mutex.h | 547 +
.../SDL3.framework/Headers/SDL_name.h | 31 +
.../SDL3.framework/Headers/SDL_oldnames.h | 669 +
.../SDL3.framework/Headers/SDL_opengl.h | 2123 +++
.../SDL3.framework/Headers/SDL_opengl_glext.h | 13209 ++++++++++++++++
.../SDL3.framework/Headers/SDL_opengles.h | 39 +
.../SDL3.framework/Headers/SDL_opengles2.h | 52 +
.../Headers/SDL_opengles2_gl2.h | 656 +
.../Headers/SDL_opengles2_gl2ext.h | 4033 +++++
.../Headers/SDL_opengles2_gl2platform.h | 27 +
.../Headers/SDL_opengles2_khrplatform.h | 311 +
.../SDL3.framework/Headers/SDL_pixels.h | 619 +
.../SDL3.framework/Headers/SDL_platform.h | 63 +
.../Headers/SDL_platform_defines.h | 210 +
.../SDL3.framework/Headers/SDL_power.h | 85 +
.../SDL3.framework/Headers/SDL_quit.h | 58 +
.../SDL3.framework/Headers/SDL_rect.h | 374 +
.../SDL3.framework/Headers/SDL_render.h | 1591 ++
.../SDL3.framework/Headers/SDL_revision.h | 5 +
.../SDL3.framework/Headers/SDL_rwops.h | 809 +
.../SDL3.framework/Headers/SDL_scancode.h | 436 +
.../SDL3.framework/Headers/SDL_sensor.h | 277 +
.../SDL3.framework/Headers/SDL_shape.h | 155 +
.../SDL3.framework/Headers/SDL_stdinc.h | 782 +
.../SDL3.framework/Headers/SDL_surface.h | 883 ++
.../SDL3.framework/Headers/SDL_system.h | 621 +
.../SDL3.framework/Headers/SDL_syswm.h | 387 +
.../SDL3.framework/Headers/SDL_thread.h | 419 +
.../SDL3.framework/Headers/SDL_timer.h | 198 +
.../SDL3.framework/Headers/SDL_touch.h | 146 +
.../SDL3.framework/Headers/SDL_version.h | 161 +
.../SDL3.framework/Headers/SDL_video.h | 2049 +++
.../SDL3.framework/Headers/SDL_vulkan.h | 215 +
.../SDL3.framework/Info.plist | Bin 0 -> 837 bytes
.../SDL3.framework/License.txt | 19 +
.../SDL3.framework/ReadMe.txt | 44 +
.../SDL3.framework/SDL3 | Bin 0 -> 2484848 bytes
.../_CodeSignature/CodeResources | 1197 ++
.../SDL3.framework/default.metallib | Bin 0 -> 24698 bytes
.../macos-arm64_x86_64/SDL3.framework/Headers | 1 +
.../SDL3.framework/Resources | 1 +
.../macos-arm64_x86_64/SDL3.framework/SDL3 | 1 +
.../SDL3.framework/Versions/A/Headers/SDL.h | 80 +
.../Versions/A/Headers/SDL_assert.h | 318 +
.../Versions/A/Headers/SDL_atomic.h | 413 +
.../Versions/A/Headers/SDL_audio.h | 1254 ++
.../Versions/A/Headers/SDL_begin_code.h | 202 +
.../Versions/A/Headers/SDL_bits.h | 124 +
.../Versions/A/Headers/SDL_blendmode.h | 196 +
.../Versions/A/Headers/SDL_clipboard.h | 139 +
.../Versions/A/Headers/SDL_close_code.h | 40 +
.../Versions/A/Headers/SDL_copying.h | 20 +
.../Versions/A/Headers/SDL_cpuinfo.h | 382 +
.../Versions/A/Headers/SDL_egl.h | 2352 +++
.../Versions/A/Headers/SDL_endian.h | 346 +
.../Versions/A/Headers/SDL_error.h | 161 +
.../Versions/A/Headers/SDL_events.h | 1126 ++
.../Versions/A/Headers/SDL_filesystem.h | 147 +
.../Versions/A/Headers/SDL_gamepad.h | 1081 ++
.../Versions/A/Headers/SDL_guid.h | 98 +
.../Versions/A/Headers/SDL_haptic.h | 1339 ++
.../Versions/A/Headers/SDL_hidapi.h | 449 +
.../Versions/A/Headers/SDL_hints.h | 2578 +++
.../Versions/A/Headers/SDL_init.h | 184 +
.../Versions/A/Headers/SDL_intrin.h | 121 +
.../Versions/A/Headers/SDL_joystick.h | 987 ++
.../Versions/A/Headers/SDL_keyboard.h | 351 +
.../Versions/A/Headers/SDL_keycode.h | 356 +
.../Versions/A/Headers/SDL_loadso.h | 113 +
.../Versions/A/Headers/SDL_locale.h | 101 +
.../Versions/A/Headers/SDL_log.h | 402 +
.../Versions/A/Headers/SDL_main.h | 307 +
.../Versions/A/Headers/SDL_main_impl.h | 201 +
.../Versions/A/Headers/SDL_messagebox.h | 191 +
.../Versions/A/Headers/SDL_metal.h | 113 +
.../Versions/A/Headers/SDL_misc.h | 77 +
.../Versions/A/Headers/SDL_mouse.h | 483 +
.../Versions/A/Headers/SDL_mutex.h | 547 +
.../Versions/A/Headers/SDL_name.h | 31 +
.../Versions/A/Headers/SDL_oldnames.h | 669 +
.../Versions/A/Headers/SDL_opengl.h | 2123 +++
.../Versions/A/Headers/SDL_opengl_glext.h | 13209 ++++++++++++++++
.../Versions/A/Headers/SDL_opengles.h | 39 +
.../Versions/A/Headers/SDL_opengles2.h | 52 +
.../Versions/A/Headers/SDL_opengles2_gl2.h | 656 +
.../Versions/A/Headers/SDL_opengles2_gl2ext.h | 4033 +++++
.../A/Headers/SDL_opengles2_gl2platform.h | 27 +
.../A/Headers/SDL_opengles2_khrplatform.h | 311 +
.../Versions/A/Headers/SDL_pixels.h | 619 +
.../Versions/A/Headers/SDL_platform.h | 63 +
.../Versions/A/Headers/SDL_platform_defines.h | 210 +
.../Versions/A/Headers/SDL_power.h | 85 +
.../Versions/A/Headers/SDL_quit.h | 58 +
.../Versions/A/Headers/SDL_rect.h | 374 +
.../Versions/A/Headers/SDL_render.h | 1591 ++
.../Versions/A/Headers/SDL_revision.h | 5 +
.../Versions/A/Headers/SDL_rwops.h | 809 +
.../Versions/A/Headers/SDL_scancode.h | 436 +
.../Versions/A/Headers/SDL_sensor.h | 277 +
.../Versions/A/Headers/SDL_shape.h | 155 +
.../Versions/A/Headers/SDL_stdinc.h | 782 +
.../Versions/A/Headers/SDL_surface.h | 883 ++
.../Versions/A/Headers/SDL_system.h | 621 +
.../Versions/A/Headers/SDL_syswm.h | 387 +
.../Versions/A/Headers/SDL_thread.h | 419 +
.../Versions/A/Headers/SDL_timer.h | 198 +
.../Versions/A/Headers/SDL_touch.h | 146 +
.../Versions/A/Headers/SDL_version.h | 161 +
.../Versions/A/Headers/SDL_video.h | 2049 +++
.../Versions/A/Headers/SDL_vulkan.h | 215 +
.../Resources/CMake/sdl3-config-version.cmake | 48 +
.../A/Resources/CMake/sdl3-config.cmake | 64 +
.../Versions/A/Resources/Info.plist | 50 +
.../Versions/A/Resources/License.txt | 19 +
.../Versions/A/Resources/ReadMe.txt | 44 +
.../Versions/A/Resources/default.metallib | Bin 0 -> 21968 bytes
.../SDL3.framework/Versions/A/SDL3 | Bin 0 -> 3235440 bytes
.../Versions/A/_CodeSignature/CodeResources | 955 ++
.../SDL3.framework/Versions/Current | 1 +
.../CMake/sdl3-config-version.cmake | 48 +
.../SDL3.framework/CMake/sdl3-config.cmake | 64 +
.../tvos-arm64/SDL3.framework/Headers/SDL.h | 80 +
.../SDL3.framework/Headers/SDL_assert.h | 318 +
.../SDL3.framework/Headers/SDL_atomic.h | 413 +
.../SDL3.framework/Headers/SDL_audio.h | 1254 ++
.../SDL3.framework/Headers/SDL_begin_code.h | 202 +
.../SDL3.framework/Headers/SDL_bits.h | 124 +
.../SDL3.framework/Headers/SDL_blendmode.h | 196 +
.../SDL3.framework/Headers/SDL_clipboard.h | 139 +
.../SDL3.framework/Headers/SDL_close_code.h | 40 +
.../SDL3.framework/Headers/SDL_copying.h | 20 +
.../SDL3.framework/Headers/SDL_cpuinfo.h | 382 +
.../SDL3.framework/Headers/SDL_egl.h | 2352 +++
.../SDL3.framework/Headers/SDL_endian.h | 346 +
.../SDL3.framework/Headers/SDL_error.h | 161 +
.../SDL3.framework/Headers/SDL_events.h | 1126 ++
.../SDL3.framework/Headers/SDL_filesystem.h | 147 +
.../SDL3.framework/Headers/SDL_gamepad.h | 1081 ++
.../SDL3.framework/Headers/SDL_guid.h | 98 +
.../SDL3.framework/Headers/SDL_haptic.h | 1339 ++
.../SDL3.framework/Headers/SDL_hidapi.h | 449 +
.../SDL3.framework/Headers/SDL_hints.h | 2578 +++
.../SDL3.framework/Headers/SDL_init.h | 184 +
.../SDL3.framework/Headers/SDL_intrin.h | 121 +
.../SDL3.framework/Headers/SDL_joystick.h | 987 ++
.../SDL3.framework/Headers/SDL_keyboard.h | 351 +
.../SDL3.framework/Headers/SDL_keycode.h | 356 +
.../SDL3.framework/Headers/SDL_loadso.h | 113 +
.../SDL3.framework/Headers/SDL_locale.h | 101 +
.../SDL3.framework/Headers/SDL_log.h | 402 +
.../SDL3.framework/Headers/SDL_main.h | 307 +
.../SDL3.framework/Headers/SDL_main_impl.h | 201 +
.../SDL3.framework/Headers/SDL_messagebox.h | 191 +
.../SDL3.framework/Headers/SDL_metal.h | 113 +
.../SDL3.framework/Headers/SDL_misc.h | 77 +
.../SDL3.framework/Headers/SDL_mouse.h | 483 +
.../SDL3.framework/Headers/SDL_mutex.h | 547 +
.../SDL3.framework/Headers/SDL_name.h | 31 +
.../SDL3.framework/Headers/SDL_oldnames.h | 669 +
.../SDL3.framework/Headers/SDL_opengl.h | 2123 +++
.../SDL3.framework/Headers/SDL_opengl_glext.h | 13209 ++++++++++++++++
.../SDL3.framework/Headers/SDL_opengles.h | 39 +
.../SDL3.framework/Headers/SDL_opengles2.h | 52 +
.../Headers/SDL_opengles2_gl2.h | 656 +
.../Headers/SDL_opengles2_gl2ext.h | 4033 +++++
.../Headers/SDL_opengles2_gl2platform.h | 27 +
.../Headers/SDL_opengles2_khrplatform.h | 311 +
.../SDL3.framework/Headers/SDL_pixels.h | 619 +
.../SDL3.framework/Headers/SDL_platform.h | 63 +
.../Headers/SDL_platform_defines.h | 210 +
.../SDL3.framework/Headers/SDL_power.h | 85 +
.../SDL3.framework/Headers/SDL_quit.h | 58 +
.../SDL3.framework/Headers/SDL_rect.h | 374 +
.../SDL3.framework/Headers/SDL_render.h | 1591 ++
.../SDL3.framework/Headers/SDL_revision.h | 5 +
.../SDL3.framework/Headers/SDL_rwops.h | 809 +
.../SDL3.framework/Headers/SDL_scancode.h | 436 +
.../SDL3.framework/Headers/SDL_sensor.h | 277 +
.../SDL3.framework/Headers/SDL_shape.h | 155 +
.../SDL3.framework/Headers/SDL_stdinc.h | 782 +
.../SDL3.framework/Headers/SDL_surface.h | 883 ++
.../SDL3.framework/Headers/SDL_system.h | 621 +
.../SDL3.framework/Headers/SDL_syswm.h | 387 +
.../SDL3.framework/Headers/SDL_thread.h | 419 +
.../SDL3.framework/Headers/SDL_timer.h | 198 +
.../SDL3.framework/Headers/SDL_touch.h | 146 +
.../SDL3.framework/Headers/SDL_version.h | 161 +
.../SDL3.framework/Headers/SDL_video.h | 2049 +++
.../SDL3.framework/Headers/SDL_vulkan.h | 215 +
.../tvos-arm64/SDL3.framework/Info.plist | Bin 0 -> 808 bytes
.../tvos-arm64/SDL3.framework/License.txt | 19 +
.../tvos-arm64/SDL3.framework/ReadMe.txt | 44 +
.../tvos-arm64/SDL3.framework/SDL3 | Bin 0 -> 1107928 bytes
.../SDL3.framework/default.metallib | Bin 0 -> 21904 bytes
.../CMake/sdl3-config-version.cmake | 48 +
.../SDL3.framework/CMake/sdl3-config.cmake | 64 +
.../SDL3.framework/Headers/SDL.h | 80 +
.../SDL3.framework/Headers/SDL_assert.h | 318 +
.../SDL3.framework/Headers/SDL_atomic.h | 413 +
.../SDL3.framework/Headers/SDL_audio.h | 1254 ++
.../SDL3.framework/Headers/SDL_begin_code.h | 202 +
.../SDL3.framework/Headers/SDL_bits.h | 124 +
.../SDL3.framework/Headers/SDL_blendmode.h | 196 +
.../SDL3.framework/Headers/SDL_clipboard.h | 139 +
.../SDL3.framework/Headers/SDL_close_code.h | 40 +
.../SDL3.framework/Headers/SDL_copying.h | 20 +
.../SDL3.framework/Headers/SDL_cpuinfo.h | 382 +
.../SDL3.framework/Headers/SDL_egl.h | 2352 +++
.../SDL3.framework/Headers/SDL_endian.h | 346 +
.../SDL3.framework/Headers/SDL_error.h | 161 +
.../SDL3.framework/Headers/SDL_events.h | 1126 ++
.../SDL3.framework/Headers/SDL_filesystem.h | 147 +
.../SDL3.framework/Headers/SDL_gamepad.h | 1081 ++
.../SDL3.framework/Headers/SDL_guid.h | 98 +
.../SDL3.framework/Headers/SDL_haptic.h | 1339 ++
.../SDL3.framework/Headers/SDL_hidapi.h | 449 +
.../SDL3.framework/Headers/SDL_hints.h | 2578 +++
.../SDL3.framework/Headers/SDL_init.h | 184 +
.../SDL3.framework/Headers/SDL_intrin.h | 121 +
.../SDL3.framework/Headers/SDL_joystick.h | 987 ++
.../SDL3.framework/Headers/SDL_keyboard.h | 351 +
.../SDL3.framework/Headers/SDL_keycode.h | 356 +
.../SDL3.framework/Headers/SDL_loadso.h | 113 +
.../SDL3.framework/Headers/SDL_locale.h | 101 +
.../SDL3.framework/Headers/SDL_log.h | 402 +
.../SDL3.framework/Headers/SDL_main.h | 307 +
.../SDL3.framework/Headers/SDL_main_impl.h | 201 +
.../SDL3.framework/Headers/SDL_messagebox.h | 191 +
.../SDL3.framework/Headers/SDL_metal.h | 113 +
.../SDL3.framework/Headers/SDL_misc.h | 77 +
.../SDL3.framework/Headers/SDL_mouse.h | 483 +
.../SDL3.framework/Headers/SDL_mutex.h | 547 +
.../SDL3.framework/Headers/SDL_name.h | 31 +
.../SDL3.framework/Headers/SDL_oldnames.h | 669 +
.../SDL3.framework/Headers/SDL_opengl.h | 2123 +++
.../SDL3.framework/Headers/SDL_opengl_glext.h | 13209 ++++++++++++++++
.../SDL3.framework/Headers/SDL_opengles.h | 39 +
.../SDL3.framework/Headers/SDL_opengles2.h | 52 +
.../Headers/SDL_opengles2_gl2.h | 656 +
.../Headers/SDL_opengles2_gl2ext.h | 4033 +++++
.../Headers/SDL_opengles2_gl2platform.h | 27 +
.../Headers/SDL_opengles2_khrplatform.h | 311 +
.../SDL3.framework/Headers/SDL_pixels.h | 619 +
.../SDL3.framework/Headers/SDL_platform.h | 63 +
.../Headers/SDL_platform_defines.h | 210 +
.../SDL3.framework/Headers/SDL_power.h | 85 +
.../SDL3.framework/Headers/SDL_quit.h | 58 +
.../SDL3.framework/Headers/SDL_rect.h | 374 +
.../SDL3.framework/Headers/SDL_render.h | 1591 ++
.../SDL3.framework/Headers/SDL_revision.h | 5 +
.../SDL3.framework/Headers/SDL_rwops.h | 809 +
.../SDL3.framework/Headers/SDL_scancode.h | 436 +
.../SDL3.framework/Headers/SDL_sensor.h | 277 +
.../SDL3.framework/Headers/SDL_shape.h | 155 +
.../SDL3.framework/Headers/SDL_stdinc.h | 782 +
.../SDL3.framework/Headers/SDL_surface.h | 883 ++
.../SDL3.framework/Headers/SDL_system.h | 621 +
.../SDL3.framework/Headers/SDL_syswm.h | 387 +
.../SDL3.framework/Headers/SDL_thread.h | 419 +
.../SDL3.framework/Headers/SDL_timer.h | 198 +
.../SDL3.framework/Headers/SDL_touch.h | 146 +
.../SDL3.framework/Headers/SDL_version.h | 161 +
.../SDL3.framework/Headers/SDL_video.h | 2049 +++
.../SDL3.framework/Headers/SDL_vulkan.h | 215 +
.../SDL3.framework/Info.plist | Bin 0 -> 835 bytes
.../SDL3.framework/License.txt | 19 +
.../SDL3.framework/ReadMe.txt | 44 +
.../SDL3.framework/SDL3 | Bin 0 -> 2467408 bytes
.../_CodeSignature/CodeResources | 1197 ++
.../SDL3.framework/default.metallib | Bin 0 -> 24730 bytes
Xcode/SDL_mixer.xcodeproj/project.pbxproj | 216 +-
.../libmodplug.xcodeproj/project.pbxproj | 527 -
Xcode/mpg123/config.xcconfig | 2 +-
Xcode/mpg123/mpg123.xcodeproj/project.pbxproj | 67 +
Xcode/ogg/ogg.xcodeproj/project.pbxproj | 63 +
Xcode/opus/opus.xcodeproj/project.pbxproj | 63 +
Xcode/pkg-support/resources/ReadMe.txt | 14 +-
Xcode/playmus/SDL_uikit_main.c | 20 -
.../playmus/playmus.xcodeproj/project.pbxproj | 84 +-
Xcode/playwave/SDL_uikit_main.c | 20 -
.../playwave.xcodeproj/project.pbxproj | 84 +-
Xcode/vorbis/vorbis.xcodeproj/project.pbxproj | 63 +
.../xmp-lite.xcodeproj/project.pbxproj | 63 +
cmake/test/CMakeLists.txt | 26 +-
cmake/test/main.c | 11 +-
src/codecs/music_wav.c | 2 +-
src/codecs/timidity/Android.mk | 2 +-
408 files changed, 250392 insertions(+), 768 deletions(-)
create mode 100644 Xcode/SDL/SDL3.xcframework/Info.plist
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/CMake/sdl3-config-version.cmake
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/CMake/sdl3-config.cmake
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_assert.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_atomic.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_audio.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_begin_code.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_bits.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_blendmode.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_clipboard.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_close_code.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_copying.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_cpuinfo.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_egl.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_endian.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_error.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_events.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_filesystem.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_gamepad.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_guid.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_haptic.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_hidapi.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_hints.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_init.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_intrin.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_joystick.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_keyboard.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_keycode.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_loadso.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_locale.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_log.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_main.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_main_impl.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_messagebox.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_metal.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_misc.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_mouse.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_mutex.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_name.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_oldnames.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_opengl.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_opengl_glext.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_opengles.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_opengles2.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_opengles2_gl2.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_opengles2_gl2ext.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_opengles2_gl2platform.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_opengles2_khrplatform.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_pixels.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_platform.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_platform_defines.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_power.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_quit.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_rect.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_render.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_revision.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_rwops.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_scancode.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_sensor.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_shape.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_stdinc.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_surface.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_system.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_syswm.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_thread.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_timer.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_touch.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_version.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_video.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Headers/SDL_vulkan.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/Info.plist
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/License.txt
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/ReadMe.txt
create mode 100755 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/SDL3
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64/SDL3.framework/default.metallib
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/CMake/sdl3-config-version.cmake
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/CMake/sdl3-config.cmake
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Headers/SDL.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Headers/SDL_assert.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Headers/SDL_atomic.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64_x86_64-simulator/SDL3.framework/Headers/SDL_audio.h
create mode 100644 Xcode/SDL/SDL3.xcframework/ios-arm64_x
(Patch may be truncated, please check the link at the top of this post.)