Hi,
I’m trying to play a looped wav-file with SDL_mixer.
I tried:
/* start sound */
if(engine != -1)
engine = Mix_PlayChannel(-1, fx_engine, -1);
/* stop sound (pause mode, game over etc.) */
if(engine != -1) {
Mix_FadeOutChannel(engine, 0);
engine = -1;
}
I notived a few things:
-
When the effect gets looped, there is some UGLY white noise
(for about a second). There is no noise when I play the sample
just once. -
Sometimes the effect gets muted.
I.e., after a Mix_FadeOutChannel the channel is gone and
Mix_PlayChannel doesn’t seem to do anything anymore (but it still
returns 0 as (a valid) channel number.
Also, it would be nice if there was a callback function when
the sample has finished playing.
- Andreas–
Probably one of the smallest 3D-Games in the world
http://www.ards.net/Andreas/gltron.html
More than 35’000 Downloads of the latest version (0.53)