I’m wondering what the best way is to implement the following:
Say you’re walking around in an enviroment, and you’re listening to your
nice background music playing along.
Suddenly, you either wonder to a dangerous area, or bad guys spawn, or
something equaly terrible happens.
You want to blend from your nice background music, to a tune that is
slightly more up beat.
With multiple music channels it just becomes a case of fade your nice tune
out, while at the same time you fade in your up beat tune.
With SDL_mixer (i.e. 1 music channel), what’s the best way to do implement