SDL_mixer: Sync SDL3_mixer wiki -> header (69a80)

From 69a8053595b1f456dd2217e3c11b998306dde36e Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 5 Mar 2026 05:11:55 +0000
Subject: [PATCH] Sync SDL3_mixer wiki -> header

[ci skip]
---
 include/SDL3_mixer/SDL_mixer.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL3_mixer/SDL_mixer.h b/include/SDL3_mixer/SDL_mixer.h
index 835f4242..2bab24cc 100644
--- a/include/SDL3_mixer/SDL_mixer.h
+++ b/include/SDL3_mixer/SDL_mixer.h
@@ -1811,8 +1811,8 @@ extern SDL_DECLSPEC Sint64 SDLCALL MIX_FramesToMS(int sample_rate, Sint64 frames
  *   applied. Setting to false means as new data is added to the stream, the
  *   mixer will start using it as soon as possible, which is useful when audio
  *   should play immediately as it drips in: new VoIP packets, etc. Note that
- *   in this situation, if the audio runs out when needed, there _will_ be gaps
- *   in the mixed output, so try to buffer enough data to avoid this when
+ *   in this situation, if the audio runs out when needed, there _will_ be
+ *   gaps in the mixed output, so try to buffer enough data to avoid this when
  *   possible. Note that a track is not consider exhausted until all its loops
  *   and appended silence have been mixed (and also, that loops don't mean
  *   anything when the input is an AudioStream). Default true.