SDL_mixer: Sync SDL3_mixer wiki -> header (e645f)

From e645f794936819b944d70f0e64e6554e4e07a3f2 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 11 Apr 2024 12:59:52 +0000
Subject: [PATCH] Sync SDL3_mixer wiki -> header

---
 include/SDL3_mixer/SDL_mixer.h | 34 +++++++++++++++++-----------------
 1 file changed, 17 insertions(+), 17 deletions(-)

diff --git a/include/SDL3_mixer/SDL_mixer.h b/include/SDL3_mixer/SDL_mixer.h
index 7c2703bf..72753077 100644
--- a/include/SDL3_mixer/SDL_mixer.h
+++ b/include/SDL3_mixer/SDL_mixer.h
@@ -1115,29 +1115,29 @@ extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (SDLCALL *channel_finished
 /**
  * This is the format of a special effect callback:
  *
- *   myeffect(int chan, void *stream, int len, void *udata);
- *
- * (chan) is the channel number that your effect is affecting. (stream) is
- *  the buffer of data to work upon. (len) is the size of (stream), and
- *  (udata) is a user-defined bit of data, which you pass as the last arg of
- *  Mix_RegisterEffect(), and is passed back unmolested to your callback.
- *  Your effect changes the contents of (stream) based on whatever parameters
- *  are significant, or just leaves it be, if you prefer. You can do whatever
- *  you like to the buffer, though, and it will continue in its changed state
- *  down the mixing pipeline, through any other effect functions, then finally
- *  to be mixed with the rest of the channels and music for the final output
- *  stream.
+ * myeffect(int chan, void *stream, int len, void *udata);
+ *
+ * (chan) is the channel number that your effect is affecting. (stream) is the
+ * buffer of data to work upon. (len) is the size of (stream), and (udata) is
+ * a user-defined bit of data, which you pass as the last arg of
+ * Mix_RegisterEffect(), and is passed back unmolested to your callback. Your
+ * effect changes the contents of (stream) based on whatever parameters are
+ * significant, or just leaves it be, if you prefer. You can do whatever you
+ * like to the buffer, though, and it will continue in its changed state down
+ * the mixing pipeline, through any other effect functions, then finally to be
+ * mixed with the rest of the channels and music for the final output stream.
  *
  * DO NOT EVER call SDL_LockAudio() from your callback function!
  */
 typedef void (SDLCALL *Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
 
 /**
- * This is a callback that signifies that a channel has finished all its
- *  loops and has completed playback. This gets called if the buffer
- *  plays out normally, or if you call Mix_HaltChannel(), implicitly stop
- *  a channel via Mix_AllocateChannels(), or unregister a callback while
- *  it's still playing.
+ * This is a callback that signifies that a channel has finished all its loops
+ * and has completed playback.
+ *
+ * This gets called if the buffer plays out normally, or if you call
+ * Mix_HaltChannel(), implicitly stop a channel via Mix_AllocateChannels(), or
+ * unregister a callback while it's still playing.
  *
  * DO NOT EVER call SDL_LockAudio() from your callback function!
  */