SDL_mixer: Sync SDL3_mixer wiki -> header (e98d0)

From e98d0a9d10364ab6f9e6fc2c19dbe41fff71d0ab Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 18 Mar 2024 22:02:18 +0000
Subject: [PATCH] Sync SDL3_mixer wiki -> header

---
 include/SDL3_mixer/SDL_mixer.h | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/include/SDL3_mixer/SDL_mixer.h b/include/SDL3_mixer/SDL_mixer.h
index 9989d20d..96e9067e 100644
--- a/include/SDL3_mixer/SDL_mixer.h
+++ b/include/SDL3_mixer/SDL_mixer.h
@@ -442,15 +442,16 @@ extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_IO(SDL_IOStream *src, SDL_bool c
  * fly. Also, crucially, there are as many channels for chunks as the app can
  * allocate, but SDL_mixer only offers a single "music" channel.
  *
- * If you would rather use the abstract SDL_IOStream interface to load data from
- * somewhere other than the filesystem, you can use Mix_LoadWAV_IO() instead.
+ * If you would rather use the abstract SDL_IOStream interface to load data
+ * from somewhere other than the filesystem, you can use Mix_LoadWAV_IO()
+ * instead.
  *
  * When done with a chunk, the app should dispose of it with a call to
  * Mix_FreeChunk().
  *
  * Note that before SDL_mixer 3.0.0, this function was a macro that called
- * Mix_LoadWAV_IO(), creating a IOStream and setting `closeio` to SDL_TRUE. This
- * macro has since been promoted to a proper API function. Older binaries
+ * Mix_LoadWAV_IO(), creating a IOStream and setting `closeio` to SDL_TRUE.
+ * This macro has since been promoted to a proper API function. Older binaries
  * linked against a newer SDL_mixer will still call Mix_LoadWAV_IO directly,
  * as they are using the macro, which was available since the dawn of time.
  *