From 2179ba4ce66ce061bded3ec3bf87572a92ec381b Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Tue, 10 Oct 2023 20:21:28 +0300
Subject: [PATCH] updated MSVC project file for new sources and added
libwavpack dlls
---
Android.mk | 9 +
VisualC/SDL_mixer.vcxproj | 42 +-
VisualC/external/include/wavpack/wavpack.h | 433 ++++++++++++++++++
.../external/optional/x64/LICENSE.wavpack.txt | 25 +
.../external/optional/x64/libwavpack-1.dll | Bin 0 -> 174592 bytes
.../external/optional/x86/LICENSE.wavpack.txt | 25 +
.../external/optional/x86/libwavpack-1.dll | Bin 0 -> 167424 bytes
7 files changed, 530 insertions(+), 4 deletions(-)
create mode 100644 VisualC/external/include/wavpack/wavpack.h
create mode 100644 VisualC/external/optional/x64/LICENSE.wavpack.txt
create mode 100644 VisualC/external/optional/x64/libwavpack-1.dll
create mode 100644 VisualC/external/optional/x86/LICENSE.wavpack.txt
create mode 100644 VisualC/external/optional/x86/libwavpack-1.dll
diff --git a/Android.mk b/Android.mk
index 18c9cc9f..e08832f6 100644
--- a/Android.mk
+++ b/Android.mk
@@ -26,6 +26,10 @@ SUPPORT_MP3_DRMP3 ?= true
SUPPORT_MP3_MPG123 ?= false
MPG123_LIBRARY_PATH := external/mpg123
+# Enable this if you want to support loading WavPack music via libwavpack
+SUPPORT_WAVPACK ?= true
+WAVPACK_LIBRARY_PATH := external/wavpack
+
# Enable this if you want to support loading MOD music via XMP-lite
SUPPORT_MOD_XMP ?= false
XMP_LIBRARY_PATH := external/libxmp
@@ -51,6 +55,11 @@ ifeq ($(SUPPORT_MP3_MPG123),true)
include $(SDL_MIXER_LOCAL_PATH)/$(MPG123_LIBRARY_PATH)/Android.mk
endif
+# Build the library
+ifeq ($(SUPPORT_WAVPACK),true)
+ include $(SDL_MIXER_LOCAL_PATH)/$(WAVPACK_LIBRARY_PATH)/Android.mk
+endif
+
# Build the library
ifeq ($(SUPPORT_MOD_XMP),true)
include $(SDL_MIXER_LOCAL_PATH)/$(XMP_LIBRARY_PATH)/Android.mk
diff --git a/VisualC/SDL_mixer.vcxproj b/VisualC/SDL_mixer.vcxproj
index 89eb8bdf..b49e4f46 100644
--- a/VisualC/SDL_mixer.vcxproj
+++ b/VisualC/SDL_mixer.vcxproj
@@ -114,7 +114,7 @@
<AdditionalOptions>/D OGG_DYNAMIC=\"libvorbisfile-3.dll\" %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\include;..\src;..\src\codecs;..\src\codecs\timidity;..\src\codecs\native_midi;external\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;WIN32;_WINDOWS;MUSIC_WAV;MUSIC_FLAC_DRFLAC;MUSIC_MOD_XMP;XMP_DYNAMIC="libxmp.dll";MUSIC_MP3_DRMP3;MUSIC_OGG;OGG_USE_STB;MUSIC_OPUS;OPUS_DYNAMIC="libopusfile-0.dll";MUSIC_MID_TIMIDITY;MUSIC_MID_NATIVE</PreprocessorDefinitions>
+ <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;WIN32;_WINDOWS;MUSIC_WAV;MUSIC_WAVPACK;MUSIC_FLAC_DRFLAC;MUSIC_MOD_XMP;XMP_DYNAMIC="libxmp.dll";MUSIC_MP3_DRMP3;MUSIC_OGG;OGG_USE_STB;MUSIC_OPUS;OPUS_DYNAMIC="libopusfile-0.dll";WAVPACK_DYNAMIC="libwavpack-1.dll";MUSIC_MID_TIMIDITY;MUSIC_MID_NATIVE</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
@@ -144,7 +144,7 @@
<AdditionalOptions>/D OGG_DYNAMIC=\"libvorbisfile-3.dll\" %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\include;..\src;..\src\codecs;..\src\codecs\timidity;..\src\codecs\native_midi;external\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;WIN32;_WINDOWS;MUSIC_WAV;MUSIC_FLAC_DRFLAC;MUSIC_MOD_XMP;XMP_DYNAMIC="libxmp.dll";MUSIC_MP3_DRMP3;MUSIC_OGG;OGG_USE_STB;MUSIC_OPUS;OPUS_DYNAMIC="libopusfile-0.dll";MUSIC_MID_TIMIDITY;MUSIC_MID_NATIVE</PreprocessorDefinitions>
+ <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;WIN32;_WINDOWS;MUSIC_WAV;MUSIC_WAVPACK;MUSIC_FLAC_DRFLAC;MUSIC_MOD_XMP;XMP_DYNAMIC="libxmp.dll";MUSIC_MP3_DRMP3;MUSIC_OGG;OGG_USE_STB;MUSIC_OPUS;OPUS_DYNAMIC="libopusfile-0.dll";WAVPACK_DYNAMIC="libwavpack-1.dll";MUSIC_MID_TIMIDITY;MUSIC_MID_NATIVE</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>OldStyle</DebugInformationFormat>
@@ -173,7 +173,7 @@
<ClCompile>
<AdditionalOptions>/D OGG_DYNAMIC=\"libvorbisfile-3.dll\" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\include;..\src;..\src\codecs;..\src\codecs\timidity;..\src\codecs\native_midi;external\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;MUSIC_WAV;MUSIC_FLAC_DRFLAC;MUSIC_MOD_XMP;XMP_DYNAMIC="libxmp.dll";MUSIC_MP3_DRMP3;MUSIC_OGG;OGG_USE_STB;MUSIC_OPUS;OPUS_DYNAMIC="libopusfile-0.dll";MUSIC_MID_TIMIDITY;MUSIC_MID_NATIVE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;MUSIC_WAVPACK;MUSIC_WAV;MUSIC_FLAC_DRFLAC;MUSIC_MOD_XMP;XMP_DYNAMIC="libxmp.dll";MUSIC_MP3_DRMP3;MUSIC_OGG;OGG_USE_STB;MUSIC_OPUS;OPUS_DYNAMIC="libopusfile-0.dll";WAVPACK_DYNAMIC="libwavpack-1.dll";MUSIC_MID_TIMIDITY;MUSIC_MID_NATIVE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
@@ -200,7 +200,7 @@
<ClCompile>
<AdditionalOptions>/D OGG_DYNAMIC=\"libvorbisfile-3.dll\" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\include;..\src;..\src\codecs;..\src\codecs\timidity;..\src\codecs\native_midi;external\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;MUSIC_WAV;MUSIC_FLAC_DRFLAC;MUSIC_MOD_XMP;XMP_DYNAMIC="libxmp.dll";MUSIC_MP3_DRMP3;MUSIC_OGG;OGG_USE_STB;MUSIC_OPUS;OPUS_DYNAMIC="libopusfile-0.dll";MUSIC_MID_TIMIDITY;MUSIC_MID_NATIVE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;MUSIC_WAVPACK;MUSIC_WAV;MUSIC_FLAC_DRFLAC;MUSIC_MOD_XMP;XMP_DYNAMIC="libxmp.dll";MUSIC_MP3_DRMP3;MUSIC_OGG;OGG_USE_STB;MUSIC_OPUS;OPUS_DYNAMIC="libopusfile-0.dll";WAVPACK_DYNAMIC="libwavpack-1.dll";MUSIC_MID_TIMIDITY;MUSIC_MID_NATIVE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
@@ -303,6 +303,15 @@
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
</CustomBuild>
+ <CustomBuild Include="external\optional\x64\libwavpack-1.dll">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(SolutionDir)\$(Platform)\$(Configuration)\</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(SolutionDir)\$(Platform)\$(Configuration)\</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
+ </CustomBuild>
<CustomBuild Include="external\optional\x64\LICENSE.xmp.txt">
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(SolutionDir)\$(Platform)\$(Configuration)\</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
@@ -335,6 +344,14 @@
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
</CustomBuild>
+ <CustomBuild Include="external\optional\x64\LICENSE.wavpack.txt">
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(SolutionDir)\$(Platform)\$(Configuration)\</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(SolutionDir)\$(Platform)\$(Configuration)\</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
+ </CustomBuild>
<CustomBuild Include="external\optional\x86\libxmp.dll">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(SolutionDir)\$(Platform)\$(Configuration)\</Command>
@@ -371,6 +388,15 @@
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
</CustomBuild>
+ <CustomBuild Include="external\optional\x86\libwavpack-1.dll">
+ <FileType>Document</FileType>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(SolutionDir)\$(Platform)\$(Configuration)\</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(SolutionDir)\$(Platform)\$(Configuration)\</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
+ </CustomBuild>
<CustomBuild Include="external\optional\x86\LICENSE.xmp.txt">
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(SolutionDir)\$(Platform)\$(Configuration)\</Command>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
@@ -403,6 +429,14 @@
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
</CustomBuild>
+ <CustomBuild Include="external\optional\x86\LICENSE.wavpack.txt">
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(SolutionDir)\$(Platform)\$(Configuration)\</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(SolutionDir)\$(Platform)\$(Configuration)\</Command>
+ <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+ <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
+ </CustomBuild>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\effect_position.c" />
diff --git a/VisualC/external/include/wavpack/wavpack.h b/VisualC/external/include/wavpack/wavpack.h
new file mode 100644
index 00000000..7cef985c
--- /dev/null
+++ b/VisualC/external/include/wavpack/wavpack.h
@@ -0,0 +1,433 @@
+////////////////////////////////////////////////////////////////////////////
+// **** WAVPACK **** //
+// Hybrid Lossless Wavefile Compressor //
+// Copyright (c) 1998 - 2022 David Bryant. //
+// All Rights Reserved. //
+// Distributed under the BSD Software License (see license.txt) //
+////////////////////////////////////////////////////////////////////////////
+
+// wavpack.h
+
+#ifndef WAVPACK_H
+#define WAVPACK_H
+
+// This header file contains all the definitions required to use the
+// functions in "wputils.c" to read and write WavPack files and streams.
+
+#include <sys/types.h>
+
+#if defined(_MSC_VER) && _MSC_VER < 1600
+typedef unsigned __int64 uint64_t;
+typedef unsigned __int32 uint32_t;
+typedef unsigned __int16 uint16_t;
+typedef unsigned __int8 uint8_t;
+typedef __int64 int64_t;
+typedef __int32 int32_t;
+typedef __int16 int16_t;
+typedef __int8 int8_t;
+#else
+#include <stdint.h>
+#endif
+
+// RIFF / wav header formats (these occur at the beginning of both wav files
+// and pre-4.0 WavPack files that are not in the "raw" mode). Generally, an
+// application using the library to read or write WavPack files will not be
+// concerned with any of these.
+
+typedef struct {
+ char ckID [4];
+ uint32_t ckSize;
+ char formType [4];
+} RiffChunkHeader;
+
+typedef struct {
+ char ckID [4];
+ uint32_t ckSize;
+} ChunkHeader;
+
+#define ChunkHeaderFormat "4L"
+
+typedef struct {
+ uint16_t FormatTag, NumChannels;
+ uint32_t SampleRate, BytesPerSecond;
+ uint16_t BlockAlign, BitsPerSample;
+ uint16_t cbSize, ValidBitsPerSample;
+ int32_t ChannelMask;
+ uint16_t SubFormat;
+ char GUID [14];
+} WaveHeader;
+
+#define WaveHeaderFormat "SSLLSSSSLS"
+
+// This is the ONLY structure that occurs in WavPack files (as of version
+// 4.0), and is the preamble to every block in both the .wv and .wvc
+// files (in little-endian format). Normally, this structure has no use
+// to an application using the library to read or write WavPack files,
+// but if an application needs to manually parse WavPack files then this
+// would be used (with appropriate endian correction).
+
+typedef struct {
+ char ckID [4];
+ uint32_t ckSize;
+ int16_t version;
+ unsigned char block_index_u8;
+ unsigned char total_samples_u8;
+ uint32_t total_samples, block_index, block_samples, flags, crc;
+} WavpackHeader;
+
+#define WavpackHeaderFormat "4LS2LLLLL"
+
+// Macros to access the 40-bit block_index field
+
+#define GET_BLOCK_INDEX(hdr) ( (int64_t) (hdr).block_index + ((int64_t) (hdr).block_index_u8 << 32) )
+
+#define SET_BLOCK_INDEX(hdr,value) do { \
+ int64_t tmp = (value); \
+ (hdr).block_index = (uint32_t) tmp; \
+ (hdr).block_index_u8 = \
+ (unsigned char) (tmp >> 32); \
+} while (0)
+
+// Macros to access the 40-bit total_samples field, which is complicated by the fact that
+// all 1's in the lower 32 bits indicates "unknown" (regardless of upper 8 bits)
+
+#define GET_TOTAL_SAMPLES(hdr) ( ((hdr).total_samples == (uint32_t) -1) ? -1 : \
+ (int64_t) (hdr).total_samples + ((int64_t) (hdr).total_samples_u8 << 32) - (hdr).total_samples_u8 )
+
+#define SET_TOTAL_SAMPLES(hdr,value) do { \
+ int64_t tmp = (value); \
+ if (tmp < 0) \
+ (hdr).total_samples = (uint32_t) -1; \
+ else { \
+ tmp += (tmp / 0xffffffffLL); \
+ (hdr).total_samples = (uint32_t) tmp; \
+ (hdr).total_samples_u8 = \
+ (unsigned char) (tmp >> 32); \
+ } \
+} while (0)
+
+// or-values for WavpackHeader.flags
+#define BYTES_STORED 3 // 1-4 bytes/sample
+#define MONO_FLAG 4 // not stereo
+#define HYBRID_FLAG 8 // hybrid mode
+#define JOINT_STEREO 0x10 // joint stereo
+#define CROSS_DECORR 0x20 // no-delay cross decorrelation
+#define HYBRID_SHAPE 0x40 // noise shape (hybrid mode only)
+#define FLOAT_DATA 0x80 // ieee 32-bit floating point data
+
+#define INT32_DATA 0x100 // special extended int handling
+#define HYBRID_BITRATE 0x200 // bitrate noise (hybrid mode only)
+#define HYBRID_BALANCE 0x400 // balance noise (hybrid stereo mode only)
+
+#define INITIAL_BLOCK 0x800 // initial block of multichannel segment
+#define FINAL_BLOCK 0x1000 // final block of multichannel segment
+
+#define SHIFT_LSB 13
+#define SHIFT_MASK (0x1fL << SHIFT_LSB)
+
+#define MAG_LSB 18
+#define MAG_MASK (0x1fL << MAG_LSB)
+
+#define SRATE_LSB 23
+#define SRATE_MASK (0xfL << SRATE_LSB)
+
+#define FALSE_STEREO 0x40000000 // block is stereo, but data is mono
+#define NEW_SHAPING 0x20000000 // use IIR filter for negative shaping
+
+#define MONO_DATA (MONO_FLAG | FALSE_STEREO)
+
+// Introduced in WavPack 5.0:
+#define HAS_CHECKSUM 0x10000000 // block contains a trailing checksum
+#define DSD_FLAG 0x80000000 // block is encoded DSD (1-bit PCM)
+
+#define IGNORED_FLAGS 0x08000000 // reserved, but ignore if encountered
+#define UNKNOWN_FLAGS 0x00000000 // we no longer have any of these spares
+
+#define MIN_STREAM_VERS 0x402 // lowest stream version we'll decode
+#define MAX_STREAM_VERS 0x410 // highest stream version we'll decode or encode
+
+#define WAVPACK_MAX_CHANS 4096 // max channels handled by WavPack format & library
+
+// This sets the maximum number of channels that the current WavPack CLI applications
+// accept. It's somewhat arbitrary because the actual WavPack format and library can
+// handle up to 4096 channels. However, anything beyond 256 channels is obviously
+// a niche case and is not well tested, so this lower limit is defined for now.
+
+#define WAVPACK_MAX_CLI_CHANS 256
+
+// These are the mask bit definitions for the metadata chunk id byte (see format.txt)
+
+#define ID_UNIQUE 0x3f
+#define ID_OPTIONAL_DATA 0x20
+#define ID_ODD_SIZE 0x40
+#define ID_LARGE 0x80
+
+#define ID_DUMMY 0x0
+#define ID_ENCODER_INFO 0x1
+#define ID_DECORR_TERMS 0x2
+#define ID_DECORR_WEIGHTS 0x3
+#define ID_DECORR_SAMPLES 0x4
+#define ID_ENTROPY_VARS 0x5
+#define ID_HYBRID_PROFILE 0x6
+#define ID_SHAPING_WEIGHTS 0x7
+#define ID_FLOAT_INFO 0x8
+#define ID_INT32_INFO 0x9
+#define ID_WV_BITSTREAM 0xa
+#define ID_WVC_BITSTREAM 0xb
+#define ID_WVX_BITSTREAM 0xc
+#define ID_CHANNEL_INFO 0xd
+#define ID_DSD_BLOCK 0xe
+
+#define ID_RIFF_HEADER (ID_OPTIONAL_DATA | 0x1)
+#define ID_RIFF_TRAILER (ID_OPTIONAL_DATA | 0x2)
+#define ID_ALT_HEADER (ID_OPTIONAL_DATA | 0x3)
+#define ID_ALT_TRAILER (ID_OPTIONAL_DATA | 0x4)
+#define ID_CONFIG_BLOCK (ID_OPTIONAL_DATA | 0x5)
+#define ID_MD5_CHECKSUM (ID_OPTIONAL_DATA | 0x6)
+#define ID_SAMPLE_RATE (ID_OPTIONAL_DATA | 0x7)
+#define ID_ALT_EXTENSION (ID_OPTIONAL_DATA | 0x8)
+#define ID_ALT_MD5_CHECKSUM (ID_OPTIONAL_DATA | 0x9)
+#define ID_NEW_CONFIG_BLOCK (ID_OPTIONAL_DATA | 0xa)
+#define ID_CHANNEL_IDENTITIES (ID_OPTIONAL_DATA | 0xb)
+#define ID_BLOCK_CHECKSUM (ID_OPTIONAL_DATA | 0xf)
+
+///////////////////////// WavPack Configuration ///////////////////////////////
+
+// This external structure is used during encode to provide configuration to
+// the encoding engine and during decoding to provide fle information back to
+// the higher level functions. Not all fields are used in both modes.
+
+typedef struct {
+ float bitrate, shaping_weight;
+ int bits_per_sample, bytes_per_sample;
+ int qmode, flags, xmode, num_channels, float_norm_exp;
+ int32_t block_samples, extra_flags, sample_rate, channel_mask;
+ unsigned char md5_checksum [16], md5_read;
+ int num_tag_strings; // this field is not used
+ char **tag_strings; // this field is not used
+} WavpackConfig;
+
+#define CONFIG_HYBRID_FLAG 8 // hybrid mode
+#define CONFIG_JOINT_STEREO 0x10 // joint stereo
+#define CONFIG_CROSS_DECORR 0x20 // no-delay cross decorrelation
+#define CONFIG_HYBRID_SHAPE 0x40 // noise shape (hybrid mode only)
+#define CONFIG_FAST_FLAG 0x200 // fast mode
+#define CONFIG_HIGH_FLAG 0x800 // high quality mode
+#define CONFIG_VERY_HIGH_FLAG 0x1000 // very high
+#define CONFIG_BITRATE_KBPS 0x2000 // bitrate is kbps, not bits / sample
+#define CONFIG_SHAPE_OVERRIDE 0x8000 // shaping mode specified
+#define CONFIG_JOINT_OVERRIDE 0x10000 // joint-stereo mode specified
+#define CONFIG_DYNAMIC_SHAPING 0x20000 // dynamic noise shaping
+#define CONFIG_CREATE_EXE 0x40000 // create executable
+#define CONFIG_CREATE_WVC 0x80000 // create correction file
+#define CONFIG_OPTIMIZE_WVC 0x100000 // maximize hybrid compression
+#define CONFIG_COMPATIBLE_WRITE 0x400000 // write files for decoders < 4.3
+#define CONFIG_CALC_NOISE 0x800000 // calc noise in hybrid mode
+#define CONFIG_EXTRA_MODE 0x2000000 // extra processing mode
+#define CONFIG_SKIP_WVX 0x4000000 // no wvx stream w/ floats & big ints
+#define CONFIG_MD5_CHECKSUM 0x8000000 // store MD5 signature
+#define CONFIG_MERGE_BLOCKS 0x10000000 // merge blocks of equal redundancy (for lossyWAV)
+#define CONFIG_PAIR_UNDEF_CHANS 0x20000000 // encode undefined channels in stereo pairs
+#define CONFIG_OPTIMIZE_MONO 0x80000000 // optimize for mono streams posing as stereo
+
+// The lower 8 bits of qmode indicate the use of new features in version 5 that (presently)
+// only apply to Core Audio Files (CAF) and DSD files, but could apply to other things too.
+// These flags are stored in the file and can be retrieved by a decoder that is aware of
+// them, but the individual bits are meaningless to the library. If ANY of these bits are
+// set then the MD5 sum is written with a new ID so that old decoders will not see it
+// (because these features will cause the MD5 sum to be different and fail).
+
+#define QMODE_BIG_ENDIAN 0x1 // big-endian data format (opposite of WAV format)
+#define QMODE_SIGNED_BYTES 0x2 // 8-bit audio data is signed (opposite of WAV format)
+#define QMODE_UNSIGNED_WORDS 0x4 // audio data (other than 8-bit) is unsigned (opposite of WAV format)
+#define QMODE_REORDERED_CHANS 0x8 // source channels were not Microsoft order, so they were reordered
+#define QMODE_DSD_LSB_FIRST 0x10 // DSD bytes, LSB first (most Sony .dsf files)
+#define QMODE_DSD_MSB_FIRST 0x20 // DSD bytes, MSB first (Philips .dff files)
+#define QMODE_DSD_IN_BLOCKS 0x40 // DSD data is blocked by channels (Sony .dsf only)
+#define QMODE_DSD_AUDIO (QMODE_DSD_LSB_FIRST | QMODE_DSD_MSB_FIRST)
+
+// The rest of the qmode word is reserved for the private use of the command-line programs
+// and are ignored by the library (and not stored either). They really should not be defined
+// here, but I thought it would be a good idea to have all the definitions together.
+
+#define QMODE_ADOBE_MODE 0x100 // user specified Adobe mode
+#define QMODE_NO_STORE_WRAPPER 0x200 // user specified to not store audio file wrapper (RIFF, CAFF, etc.)
+#define QMODE_CHANS_UNASSIGNED 0x400 // user specified "..." in --channel-order option
+#define QMODE_IGNORE_LENGTH 0x800 // user specified to ignore length in file header
+#define QMODE_RAW_PCM 0x1000 // user specified raw PCM format (no header present)
+#define QMODE_EVEN_BYTE_DEPTH 0x2000 // user specified to force even byte bit-depth
+
+////////////// Callbacks used for reading & writing WavPack streams //////////
+
+typedef struct {
+ int32_t (*read_bytes)(void *id, void *data, int32_t bcount);
+ uint32_t (*get_pos)(void *id);
+ int (*set_pos_abs)(void *id, uint32_t pos);
+ int (*set_pos_rel)(void *id, int32_t delta, int mode);
+ int (*push_back_byte)(void *id, int c);
+ uint32_t (*get_length)(void *id);
+ int (*can_seek)(void *id);
+
+ // this callback is for writing edited tags only
+ int32_t (*write_bytes)(void *id, void *data, int32_t bcount);
+} WavpackStreamReader;
+
+// Extended version of structure for handling large files and added
+// functionality for truncating and closing files
+
+typedef struct {
+ int32_t (*read_bytes)(void *id, void *data, int32_t bcount);
+ int32_t (*write_bytes)(void *id, void *data, int32_t bcount);
+ int64_t (*get_pos)(void *id); // new signature for large files
+ int (*set_pos_abs)(void *id, int64_t pos); // new signature for large files
+ int (*set_pos_rel)(void *id, int64_t delta, int mode); // new signature for large files
+ int (*push_back_byte)(void *id, int c);
+ int64_t (*get_length)(void *id); // new signature for large files
+ int (*can_seek)(void *id);
+ int (*truncate_here)(void *id); // new function to truncate file at current position
+ int (*close)(void *id); // new function to close file
+} WavpackStreamReader64;
+
+typedef int (*WavpackBlockOutput)(void *id, void *data, int32_t bcount);
+
+//////////////////////////// function prototypes /////////////////////////////
+
+typedef struct WavpackContext WavpackContext;
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define MAX_WAVPACK_SAMPLES ((1LL << 40) - 257)
+
+WavpackContext *WavpackOpenRawDecoder (
+ void *main_data, int32_t main_size,
+ void *corr_data, int32_t corr_size,
+ int16_t version, char *error, int flags, int norm_offset);
+
+WavpackContext *WavpackOpenFileInputEx64 (WavpackStreamReader64 *reader, void *wv_id, void *wvc_id, char *error, int flags, int norm_offset);
+WavpackContext *WavpackOpenFileInputEx (WavpackStreamReader *reader, void *wv_id, void *wvc_id, char *error, int flags, int norm_offset);
+WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset);
+
+#define OPEN_WVC 0x1 // open/read "correction" file
+#define OPEN_TAGS 0x2 // read ID3v1 / APEv2 tags (seekable file)
+#define OPEN_WRAPPER 0x4 // make audio wrapper available (i.e. RIFF)
+#define OPEN_2CH_MAX 0x8 // open multichannel as stereo (no downmix)
+#define OPEN_NORMALIZE 0x10 // normalize floating point data to +/- 1.0
+#define OPEN_STREAMING 0x20 // "streaming" mode blindly unpacks blocks
+ // w/o regard to header file position info
+#define OPEN_EDIT_TAGS 0x40 // allow editing of tags
+#define OPEN_FILE_UTF8 0x80 // assume filenames are UTF-8 encoded, not ANSI (Windows only)
+
+// new for version 5
+
+#define OPEN_DSD_NATIVE 0x100 // open DSD files as bitstreams
+ // (returned as 8-bit "samples" stored in 32-bit words)
+#define OPEN_DSD_AS_PCM 0x200 // open DSD files as 24-bit PCM (decimated 8x)
+#define OPEN_ALT_TYPES 0x400 // application is aware of alternate file types & qmode
+ // (just affects retrieving wrappers & MD5 checksums)
+#define OPEN_NO_CHECKSUM 0x800 // don't verify block checksums before decoding
+
+int WavpackGetMode (WavpackContext *wpc);
+
+#define MODE_WVC 0x1
+#define MODE_LOSSLESS 0x2
+#define MODE_HYBRID 0x4
+#define MODE_FLOAT 0x8
+#define MODE_VALID_TAG 0x10
+#define MODE_HIGH 0x20
+#define MODE_FAST 0x40
+#define MODE_EXTRA 0x80 // extra mode used, see MODE_XMODE for possible level
+#define MODE_APETAG 0x100
+#define MODE_SFX 0x200
+#define MODE_VERY_HIGH 0x400
+#define MODE_MD5 0x800
+#define MODE_XMODE 0x7000 // mask for extra level (1-6, 0=unknown)
+#define MODE_DNS 0x8000
+
+int WavpackVerifySingleBlock (unsigned char *buffer, int verify_checksum);
+int WavpackGetQualifyMode (WavpackContext *wpc);
+char *WavpackGetErrorMessage (WavpackContext *wpc);
+int WavpackGetVersion (WavpackContext *wpc);
+char *WavpackGetFileExtension (WavpackContext *wpc);
+unsigned char WavpackGetFileFormat (WavpackContext *wpc);
+uint32_t WavpackUnpackSamples (WavpackContext *wpc, int32_t *buffer, uint32_t samples);
+uint32_t WavpackGetNumSamples (WavpackContext *wpc);
+int64_t WavpackGetNumSamples64 (WavpackContext *wpc);
+uint32_t WavpackGetNumSamplesInFrame (WavpackContext *wpc);
+uint32_t WavpackGetSampleIndex (WavpackContext *wpc);
+int64_t WavpackGetSampleIndex64 (WavpackContext *wpc);
+int WavpackGetNumErrors (WavpackContext *wpc);
+int WavpackLossyBlocks (WavpackContext *wpc);
+int WavpackSeekSample (WavpackContext *wpc, uint32_t sample);
+int WavpackSeekSample64 (WavpackContext *wpc, int64_t sample);
+WavpackContext *WavpackCloseFile (WavpackContext *wpc);
+uint32_t WavpackGetSampleRate (WavpackContext *wpc);
+uint32_t WavpackGetNativeSampleRate (WavpackContext *wpc);
+int WavpackGetBitsPerSample (WavpackContext *wpc);
+int WavpackGetBytesPerSample (WavpackContext *wpc);
+int WavpackGetNumChannels (WavpackContext *wpc);
+int WavpackGetChannelMask (WavpackContext *wpc);
+int WavpackGetReducedChannels (WavpackContext *wpc);
+int WavpackGetFloatNormExp (WavpackContext *wpc);
+int WavpackGetMD5Sum (WavpackContext *wpc, unsigned char data [16]);
+void WavpackGetChannelIdentities (WavpackContext *wpc, unsigned char *identities);
+uint32_t WavpackGetChannelLayout (WavpackContext *wpc, unsigned char *reorder);
+uint32_t WavpackGetWrapperBytes (WavpackContext *wpc);
+unsigned char *WavpackGetWrapperData (WavpackContext *wpc);
+void WavpackFreeWrapper (WavpackContext *wpc);
+void WavpackSeekTrailingWrapper (WavpackContext *wpc);
+double WavpackGetProgress (WavpackContext *wpc);
+uint32_t WavpackGetFileSize (WavpackContext *wpc);
+int64_t WavpackGetFileSize64 (WavpackContext *wpc);
+double WavpackGetRatio (WavpackContext *wpc);
+double WavpackGetAverageBitrate (WavpackContext *wpc, int count_wvc);
+double WavpackGetInstantBitrate (WavpackContext *wpc);
+int WavpackGetNumTagItems (WavpackContext *wpc);
+int WavpackGetTagItem (WavpackContext *wpc, const char *item, char *value, int size);
+int WavpackGetTagItemIndexed (WavpackContext *wpc, in
(Patch may be truncated, please check the link at the top of this post.)