From 8f8ed757bc94d2e097aab8c4c0f58b57dcee9871 Mon Sep 17 00:00:00 2001
From: JustinChou <[EMAIL REDACTED]>
Date: Tue, 8 Sep 2026 13:09:39 -0700
Subject: [PATCH] Modified points.c example from i++ to ++i for performance
reasons and a good starting point for beginners to develop good habits.
---
examples/renderer/04-points/points.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/examples/renderer/04-points/points.c b/examples/renderer/04-points/points.c
index d07b85b9a7cc3..521328f47ee67 100644
--- a/examples/renderer/04-points/points.c
+++ b/examples/renderer/04-points/points.c
@@ -50,7 +50,7 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
/* set up the data for a bunch of points. */
- for (i = 0; i < SDL_arraysize(points); i++) {
+ for (i = 0; i < SDL_arraysize(points); ++i) {
points[i].x = SDL_randf() * ((float) WINDOW_WIDTH);
points[i].y = SDL_randf() * ((float) WINDOW_HEIGHT);
point_speeds[i] = MIN_PIXELS_PER_SECOND + (SDL_randf() * (MAX_PIXELS_PER_SECOND - MIN_PIXELS_PER_SECOND));
@@ -78,7 +78,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
int i;
/* let's move all our points a little for a new frame. */
- for (i = 0; i < SDL_arraysize(points); i++) {
+ for (i = 0; i < SDL_arraysize(points); ++i) {
const float distance = elapsed * point_speeds[i];
points[i].x += distance;
points[i].y += distance;