# SDL mouse motion event interface

**URL:** <https://discourse.libsdl.org/t/sdl-mouse-motion-event-interface/3159>\
**Category:** SDL Development\
**Created:** [September 14, 2000, 3:24am UTC](https://discourse.libsdl.org/t/sdl-mouse-motion-event-interface/3159 "2000-09-14T03:24:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Tim\_Angus](https://discourse.libsdl.org/user_avatar/discourse.libsdl.org/tim_angus/32/74_2.png) [@Tim\_Angus](https://discourse.libsdl.org/u/Tim_Angus)\
**Post date:** [September 14, 2000, 3:24am UTC](https://discourse.libsdl.org/t/sdl-mouse-motion-event-interface/3159/1 "2000-09-14T03:24:49Z")

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What does SDL do that improves non DGA mouse motion input so much? i.e.  
compared to DGA1 input under X4?

UT using Xinput (with SDL\_VIDEO\_X11\_DGAMOUSE=0) is \*infintely" smoother  
than Q3 using Xinput. I’m not imagining this!

Tim.
