Sdl mouse movement and xinerama

Hi,

I tried to find a bug database on the sdl front page, but found none, so
either I’m blind or it’s not there. What’s the regular way of tracking
known bugs or reporting new ones?

I’ve found some odd behavior in the games Cube and Quake II.
The mouse x axis works fine, but the y axis is totally off. The symptoms
are that I continually stare at the ground or the sky in cube and q2,
depending on invert mouse settings.
Chromium however works fine. … hmmm

I checked the mouse routines in cube and chromium.
cube checks motion.xrel and motion.yrel from the mouse movement events,
while chromium uses motion.x and motion.y absolute values and makes a
relative from stored previous values.
Last approach works, first don’t.

This problem shows up when xinerama is on, but everything works fine
without it.

Is this a known bug? What is the problem?

What is the general state of sdl xinerama support?

Thanks
Jimmy

I’d suggest cc’ing both Sam Lantinga and
sdl at libsdl.org, and putting [BUG] in your subject line.

DanielOn Sunday 12 January 2003 07:22, Jimmy Rosen wrote:

I tried to find a bug database on the sdl front page, but found none, so
either I’m blind or it’s not there. What’s the regular way of tracking
known bugs or reporting new ones?

Does he ask for CC’s? If not, that’s the purpose of this list–which he
reads–and CC’ing developers directly without reason is generally impolite.

Also, if you CC someone and a conversation develops from the post, he’ll get
a CC on everything, which is even more annoying if it’s unwanted.On Sun, Jan 12, 2003 at 03:52:32PM +0100, Daniel Phillips wrote:

I tried to find a bug database on the sdl front page, but found none, so
either I’m blind or it’s not there. What’s the regular way of tracking
known bugs or reporting new ones?

I’d suggest cc’ing both Sam Lantinga and
sdl at libsdl.org, and putting [BUG] in your subject line.


Glenn Maynard

I don’t ask for CC’s, and I do read the list (just don’t always have time
to respond, and don’t always know the answer. :slight_smile:

In response to the original question, there very well may be some mouse
related bugs with Xinerama. I don’t test it very often since I don’t have
room on my desk for two monitors. Go ahead and put together a simple app
that shows the problem and please describe fully your environment.

See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment> On Sun, Jan 12, 2003 at 03:52:32PM +0100, Daniel Phillips wrote:

I tried to find a bug database on the sdl front page, but found none, so
either I’m blind or it’s not there. What’s the regular way of tracking
known bugs or reporting new ones?

I’d suggest cc’ing both Sam Lantinga and
sdl at libsdl.org, and putting [BUG] in your subject line.

Does he ask for CC’s? If not, that’s the purpose of this list–which he
reads–and CC’ing developers directly without reason is generally impolite.

I think he is not subscribed to this list. He first asked at Gentoo-user
ML if someone had similar problems, and I answered to him that the
mentioned games worked nicely with my setup, but I don’t use Xinerama.On Monday 13 January 2003 03:30, Sam Lantinga wrote:

On Sun, Jan 12, 2003 at 03:52:32PM +0100, Daniel Phillips wrote:

I tried to find a bug database on the sdl front page, but found
none, so either I’m blind or it’s not there. What’s the regular
way of tracking known bugs or reporting new ones?

I’d suggest cc’ing both Sam Lantinga and
sdl at libsdl.org, and putting [BUG] in your subject line.

Does he ask for CC’s? If not, that’s the purpose of this
list–which he reads–and CC’ing developers directly without reason
is generally impolite.

I don’t ask for CC’s, and I do read the list (just don’t always have
time to respond, and don’t always know the answer. :slight_smile:

In response to the original question, there very well may be some
mouse related bugs with Xinerama. I don’t test it very often since I
don’t have room on my desk for two monitors. Go ahead and put
together a simple app that shows the problem and please describe
fully your environment.