SDL_net-1.2.8?

Most SDL libraries had new releases recently. But SDL_net still has the
very old 1.2.7 as the latest release. It is time to release 1.2.8.

I just uninstalled the Gentoo package of SDL_net-1.2.7, updated the svn
checkout, built it and installed it under my home directory. I could run
my application with the new SDL_net (using LD_LIBRARY_PATH). Then I
tried to build the application with the new SDL_net. Then I tested to
set up a multiplayer game with 2 local instances and run it for a while.
All seems to work.

SDL_net seems to me like the lonely stepchild. People usually suggest
using a different library. Should it be updated? Does a slimmer list
of supported platforms for SDL 1.3 increase the room SDL_net has to
gain or improve features?

Jonny DOn Fri, Nov 20, 2009 at 6:45 AM, Erik wrote:

Most SDL libraries had new releases recently. But SDL_net still has the
very old 1.2.7 as the latest release. It is time to release 1.2.8.

I just uninstalled the Gentoo package of SDL_net-1.2.7, updated the svn
checkout, built it and installed it under my home directory. I could run
my application with the new SDL_net (using LD_LIBRARY_PATH). Then I
tried to build the application with the new SDL_net. Then I tested to
set up a multiplayer game with 2 local instances and run it for a while.
All seems to work.


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Jonathan Dearborn skrev:

SDL_net seems to me like the lonely stepchild. People usually suggest using a different library.

Nevertheless SDL_net is used.

Should it be updated?

It is already updated in SVN. It is just not released yet. That is the
subject here.> Does a slimmer list of supported platforms for SDL 1.3 increase the room SDL_net has to gain or improve features?

Jonny D

On Fri, Nov 20, 2009 at 6:45 AM, Erik <@Erik1> wrote:

Most SDL libraries had new releases recently. But SDL_net still has the
very old 1.2.7 as the latest release. It is time to release 1.2.8.

I just uninstalled the Gentoo package of SDL_net-1.2.7, updated the svn
checkout, built it and installed it under my home directory. I could run
my application with the new SDL_net (using LD_LIBRARY_PATH). Then I
tried to build the application with the new SDL_net. Then I tested to
set up a multiplayer game with 2 local instances and run it for a while.
All seems to work.

I do think SDL_net could use a beefup. Particularly, asynchronous IO (IE, IOCP on Windows or kqueue on FreeBSD) and multi-threaded support would be major improvements.

I agree, and from previous talks Bob seems to be pondering the concept lol