SDL_net: SDL_net.h: Minor documentation tweaks.

From f93eeff44ee2d0bf14b5292a5b06d60a61d0286d Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Thu, 14 May 2026 23:46:50 -0400
Subject: [PATCH] SDL_net.h: Minor documentation tweaks.

---
 include/SDL3_net/SDL_net.h | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

diff --git a/include/SDL3_net/SDL_net.h b/include/SDL3_net/SDL_net.h
index 46724d9..7aabb73 100644
--- a/include/SDL3_net/SDL_net.h
+++ b/include/SDL3_net/SDL_net.h
@@ -1239,7 +1239,9 @@ extern SDL_DECLSPEC NET_DatagramSocket * SDLCALL NET_CreateDatagramSocket(NET_Ad
  *
  * Datagram packets might arrive in a different order than you sent them, or
  * they may just be lost while travelling across the network. You have to plan
- * for this.
+ * for this. As an added confusion, since SDL_net might send the same packet
+ * on multiple interfaces, you might get duplicate packets, possibly from
+ * different network addresses. You have to plan for this, too.
  *
  * You can send to any address and port on the network, but there has to be a
  * datagram socket waiting for the data on the other side for the packet not
@@ -1287,7 +1289,7 @@ extern SDL_DECLSPEC bool SDLCALL NET_SendDatagram(NET_DatagramSocket *sock, NET_
  * Datagram sockets send packets of data. They either arrive as complete
  * packets or they don't arrive at all, so you'll never receive half a packet.
  *
- * This call never blocks; if no new data isn't available at the time of the
+ * This call never blocks; if no new data is available at the time of the
  * call, it returns true immediately. The caller can try again later.
  *
  * On a successful call to this function, it returns true, even if no new