SDL_net, SDL_net2, SDL_fastevents going into SDL 1.3?

Hello!

I would like to know if there are plans to integrate SDL_net, SDL_net2 and
SDL_fastevents into SDL 1.3 core.

Thanks in advance,
Dennis Schridde—
SDL_net2: http://gameprogrammer.com/net2/net2-0.html
SDL_fastevents: http://gameprogrammer.com/fastevents/fastevents1.html
-------------- next part --------------
A non-text attachment was scrubbed…
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part.
URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20070517/72d24803/attachment.pgp

Fastevents, or rather changes to the SDL event system to the same
effect, sounds like a good idea to me (although this pretty much
rules out platforms without threads, I think) - but why net and
NET2…? The event system is tightly integrated with SDL, but network
and stuff like that works just fine as add-on libs. (Even better with
something like fastevents right in the core.)

//David Olofson - Programmer, Composer, Open Source Advocate

.------- http://olofson.net - Games, SDL examples -------.
| http://zeespace.net - 2.5D rendering engine |
| http://audiality.org - Music/audio engine |
| http://eel.olofson.net - Real time scripting |
’-- http://www.reologica.se - Rheology instrumentation --'On Thursday 17 May 2007, Dennis Schridde wrote:

Hello!

I would like to know if there are plans to integrate SDL_net,
SDL_net2 and SDL_fastevents into SDL 1.3 core.

Hello!

I would like to know if there are plans to integrate SDL_net,
SDL_net2 and SDL_fastevents into SDL 1.3 core.

Fastevents, or rather changes to the SDL event system to the same
effect, sounds like a good idea to me (although this pretty much
rules out platforms without threads, I think)
Are there platforms without?
And even if: For them the old behaviour could still stay, I think.

  • but why net and
    NET2…? The event system is tightly integrated with SDL, but network
    and stuff like that works just fine as add-on libs. (Even better with
    something like fastevents right in the core.)
    To me networking is not less an integral part of a multimedia and
    platform-independency layer than is audio or video support.
    So, without knowing the internals in SDL, I think that it wouldn’t harm if it
    would go into the core.

Further questions:
SDL_Init() docs say that SDL_INIT_VIDEO initialises also the event system (and
thus the event system can not exist without the video system). Is it planed
to remove that limitation, to support eg. server applications better?

Will the event-joystick be enabled by default, so it is easier to use?
(Didn’t take a deep look into this yet, but I’ll begin to need joystick
support in a while.)

–Dennis
-------------- next part --------------
A non-text attachment was scrubbed…
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part.
URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20070517/37326a6f/attachment.pgpAm Donnerstag, 17. Mai 2007 schrieb David Olofson:

On Thursday 17 May 2007, Dennis Schridde wrote:

Hello !

I would like to know if there are plans to integrate SDL_net, SDL_net2 and
SDL_fastevents into SDL 1.3 core.

I don’t think so. SDL should only provide
the basic things and let other libs do the higher stuff.

CU

Are there answers to this? Can I find them in a specific place so I don’t have
to ask you all the time?

Thanks,
Dennis
-------------- next part --------------
A non-text attachment was scrubbed…
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part.
URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20070521/331ddf35/attachment.pgpAm Donnerstag, 17. Mai 2007 schrieb Dennis Schridde:

Am Donnerstag, 17. Mai 2007 schrieb David Olofson:

On Thursday 17 May 2007, Dennis Schridde wrote:

Hello!

I would like to know if there are plans to integrate SDL_net,
SDL_net2 and SDL_fastevents into SDL 1.3 core.

Fastevents, or rather changes to the SDL event system to the same
effect, sounds like a good idea to me (although this pretty much
rules out platforms without threads, I think)

Are there platforms without?
And even if: For them the old behaviour could still stay, I think.

  • but why net and
    NET2…? The event system is tightly integrated with SDL, but network
    and stuff like that works just fine as add-on libs. (Even better with
    something like fastevents right in the core.)

To me networking is not less an integral part of a multimedia and
platform-independency layer than is audio or video support.
So, without knowing the internals in SDL, I think that it wouldn’t harm if
it would go into the core.

Further questions:
SDL_Init() docs say that SDL_INIT_VIDEO initialises also the event system
(and thus the event system can not exist without the video system). Is it
planed to remove that limitation, to support eg. server applications
better?

Will the event-joystick be enabled by default, so it is easier to use?
(Didn’t take a deep look into this yet, but I’ll begin to need joystick
support in a while.)