SDL_net: Sync SDL3_net wiki -> header (024e0)

From 024e092e1a9799da4f0ebe0db5b3083c685c25fe Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 9 May 2025 23:08:50 +0000
Subject: [PATCH] Sync SDL3_net wiki -> header

[ci skip]
---
 include/SDL3_net/SDL_net.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL3_net/SDL_net.h b/include/SDL3_net/SDL_net.h
index 9fe5881..eeac327 100644
--- a/include/SDL3_net/SDL_net.h
+++ b/include/SDL3_net/SDL_net.h
@@ -598,7 +598,7 @@ extern SDL_DECLSPEC NET_Server * SDLCALL NET_CreateServer(NET_Address *addr, Uin
  * NET_WaitUntilInputAvailable().
  *
  * When done with the newly-accepted client, you can disconnect and dispose of
- * the stream socket by calling SDL_DestroyStreamSocket().
+ * the stream socket by calling NET_DestroyStreamSocket().
  *
  * \param server the server object to check for pending connections.
  * \param client_stream Will be set to a new stream socket if a connection was