SDL News Update

SDL 1.2, the next stable release of SDL is on the way!
I plan to release SDL 1.1.7 in the next few days, which will be the last
public release of SDL before 1.2, and will contain the final SDL 1.2 API.
If you develop code that uses SDL, I recommend that you grab 1.1.7
when it comes out and make sure it works properly with your code. All
the changes to the API since 1.0 are documented in the WhatsNew file.

Marton Donlon has put together an API reference and some tutorials for
the SDL 1.2 release. You can preview the new documentation online at:

Feedback is welcome on the developer mailing list:

SDL developers have been really busy the past month! Here are the
highlights from the SDL website:

  • Gamma Patrol, an old style vertical scrolling space shooter by
    Benjamin Niemann has been added to the games page.
  • libMgTk, a C++ API built around SDL and written by Vitaliy Mikitchenko,
    has been added to the libraries page.
  • PyGame, a set of python extension modules for writing games by
    Pete Shinners, has been added to the sidebar under “SDL & Python”.
  • The Euskal Linux Organization has volunteered to translate the SDL
    documentation into Basque and Spanish. You’ll be able to see the fruits
    of their labor at:

  • LibKSD, a C++ game framework by David Snopek, has been added to the
    libraries page.

  • The City, the beginnings of a SimCity style game by Eugene Shostak has
    been added to the games page.
  • Aaron Bishop’s game Egoboo is being ported from Direct3D/Win to
    OpenGl/SDL/Multiple platforms, and is now on the SDL games page.
  • 4p, a paint program for paletted images by Scott “Jerry” Lawrence
    has been added to the applications page.
  • TI-99/Sim, an emulator of the TI-99/4A Home Computer by Marc Rousseau,
    has been added to the applications page.

Happy Holidays! :slight_smile:

-Sam Lantinga, Lead Programmer, Loki Entertainment Software