SDL: No, this wasn't right

From e761770c2429491814adcdbc5a95b8c7526ceba7 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 21 Nov 2023 15:26:53 -0800
Subject: [PATCH] No, this wasn't right

---
 src/joystick/apple/SDL_mfijoystick.m | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/joystick/apple/SDL_mfijoystick.m b/src/joystick/apple/SDL_mfijoystick.m
index 9e106ce930af..1b54bf46a214 100644
--- a/src/joystick/apple/SDL_mfijoystick.m
+++ b/src/joystick/apple/SDL_mfijoystick.m
@@ -2102,12 +2102,10 @@ static void GetAppleSFSymbolsNameForElement(GCControllerElement *element, char *
                     GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleOne], elementName);
                     break;
                 case SDL_GAMEPAD_BUTTON_LEFT_PADDLE1:
-                    /* TODO: Is this right? SDL_gamepad.h says P2 is the lower right */
-                    GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleTwo], elementName);
+                    GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleThree], elementName);
                     break;
                 case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2:
-                    /* TODO: Is this right? SDL_gamepad.h says P3 is the upper left */
-                    GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleThree], elementName);
+                    GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleTwo], elementName);
                     break;
                 case SDL_GAMEPAD_BUTTON_LEFT_PADDLE2:
                     GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleFour], elementName);