SDL: [Nokia N-Gage] Increase max. texture size from 256 to 1024; the previous setting was chosen at random and does not...

From b61586b4924b056bb427ab4a45d8baedc831664f Mon Sep 17 00:00:00 2001
From: Michael Fitzmayer <[EMAIL REDACTED]>
Date: Sat, 31 May 2025 14:07:49 +0200
Subject: [PATCH] [Nokia N-Gage] Increase max. texture size from 256 to 1024;
 the previous setting was chosen at random and does not necessarily make sense
 in practice.

---
 src/render/ngage/SDL_render_ngage.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/render/ngage/SDL_render_ngage.c b/src/render/ngage/SDL_render_ngage.c
index b78a230bb82ba..dcef236a2c09c 100644
--- a/src/render/ngage/SDL_render_ngage.c
+++ b/src/render/ngage/SDL_render_ngage.c
@@ -120,7 +120,7 @@ static bool NGAGE_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
     renderer->internal = phdata;
 
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB4444);
-    SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 256);
+    SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 1024);
     SDL_SetHintWithPriority(SDL_HINT_RENDER_LINE_METHOD, "2", SDL_HINT_OVERRIDE);
 
     return true;