SDL: Note that many things are considered mice and keyboards that you might not expect

From 9eb87ca32556add2e909befb79ce96f9078b04f1 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 22 Mar 2024 10:58:27 -0700
Subject: [PATCH] Note that many things are considered mice and keyboards that
 you might not expect

---
 include/SDL3/SDL_keyboard.h | 2 ++
 include/SDL3/SDL_mouse.h    | 2 ++
 2 files changed, 4 insertions(+)

diff --git a/include/SDL3/SDL_keyboard.h b/include/SDL3/SDL_keyboard.h
index 84e84098328bf..451090556d697 100644
--- a/include/SDL3/SDL_keyboard.h
+++ b/include/SDL3/SDL_keyboard.h
@@ -70,6 +70,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasKeyboard(void);
 /**
  * Get a list of currently connected keyboards.
  *
+ * Note that this will include any device or virtual driver that includes keyboard functionality, including some mice, KVM switches, motherboard power buttons, etc. You should wait for input from a device before you consider it actively in use.
+ *
  * \param count a pointer filled in with the number of keyboards returned
  * \returns a 0 terminated array of keyboards instance IDs which should be
  *          freed with SDL_free(), or NULL on error; call SDL_GetError() for
diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h
index 0c97fc1a56860..18e476a4b3baa 100644
--- a/include/SDL3/SDL_mouse.h
+++ b/include/SDL3/SDL_mouse.h
@@ -95,6 +95,8 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasMouse(void);
 /**
  * Get a list of currently connected mice.
  *
+ * Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc. You should wait for input from a device before you consider it actively in use.
+ *
  * \param count a pointer filled in with the number of mice returned
  * \returns a 0 terminated array of mouse instance IDs which should be
  *          freed with SDL_free(), or NULL on error; call SDL_GetError() for