SDL: Note that the coordinates in SDL_GetDisplayForPoint() and SDL_GetDisplayForRect() are screen coordinates

From 69a679647671b262e6b3c725caa883232d87f1a9 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 10 Feb 2023 06:30:48 -0800
Subject: [PATCH] Note that the coordinates in SDL_GetDisplayForPoint() and
 SDL_GetDisplayForRect() are screen coordinates

---
 include/SDL3/SDL_video.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index 98ef1c0ad72b..5f9c4ade84e5 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -476,7 +476,7 @@ extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDesktopDisplayMode(SDL_Dis
 extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayID displayID);
 
 /**
- * Get the display containing a point
+ * Get the display containing a point, in screen coordinates.
  *
  * \param point the point to query
  * \returns the instance ID of the display containing the point or 0 on
@@ -490,7 +490,7 @@ extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetCurrentDisplayMode(SDL_Dis
 extern DECLSPEC SDL_DisplayID SDLCALL SDL_GetDisplayForPoint(const SDL_Point *point);
 
 /**
- * Get the display primarily containing a rect
+ * Get the display primarily containing a rect, in screen coordinates.
  *
  * \param rect the rect to query
  * \returns the instance ID of the display entirely containing the rect or