SDL on Palms

Someone just asked if my game Defendguin (which, of course, uses SDL) will
ever be available for Palm devices.

I said “if someone ever ports SDL to the Palm :)”…

Anyone working on this, or sick enough to consider it? :slight_smile:

-bill!

Someone just asked if my game Defendguin (which, of course, uses SDL) will
ever be available for Palm devices.

I said “if someone ever ports SDL to the Palm :)”…

Anyone working on this, or sick enough to consider it? :slight_smile:

Hmm. You’re asking if any of us are sick and twisted enough to port SDL, a
moderately massive system of libraries, to something like a Palm III, a 32-bit
16 MHZ processor, running a completely different instruction set, with 2
megabytes of memory for user applications? (goes off and hurls in a corner)

Theoretically, what you just might be able to get away with would be porting
solely the video and maybe the input sections of SDL. (Forget audio! I remember
somebody complaining about how slow SMPEG was… well, it could be worse!)
You’d have to port them very very tightly, probably using 68000 instructions.
It could be done, however, if a twisted and evil genius was to go and attempt
it.

Got a Palm III I could borrow? >:-)

Ni

Hi,
a better platform for making the port would be the Cassiopea e-105, :slight_smile:
which has 32MB of Ram and Color screen with 65000 colors and sound, runs
at 133MHz, currently it boots Linux in graphical mode using the
Frame-Buffer-console, and micro-X window.
It would be nice to have some games running on this small wonder.
byeOn 14 Dec 1999 vining at pacificcoast.net wrote:

Someone just asked if my game Defendguin (which, of course, uses SDL) will
ever be available for Palm devices.

I said “if someone ever ports SDL to the Palm :)”…

Anyone working on this, or sick enough to consider it? :slight_smile:

Hmm. You’re asking if any of us are sick and twisted enough to port SDL, a
moderately massive system of libraries, to something like a Palm III, a 32-bit
16 MHZ processor, running a completely different instruction set, with 2
megabytes of memory for user applications? (goes off and hurls in a corner)

Theoretically, what you just might be able to get away with would be porting
solely the video and maybe the input sections of SDL. (Forget audio! I remember
somebody complaining about how slow SMPEG was… well, it could be worse!)
You’d have to port them very very tightly, probably using 68000 instructions.
It could be done, however, if a twisted and evil genius was to go and attempt
it.

Got a Palm III I could borrow? >:-)

Ni

Hi,
a better platform for making the port would be the Cassiopea e-105, :slight_smile:
which has 32MB of Ram and Color screen with 65000 colors and sound, runs
at 133MHz, currently it boots Linux in graphical mode using the
Frame-Buffer-console, and micro-X window.
It would be nice to have some games running on this small wonder.

It should work with a recompile. :slight_smile:

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec