SDL on WinCE

Hi,

Does anyone managed to port SDL to WinCE?

We are building a Java GUI that aims to replace the heavy and UGLY AWT
and one of the libs that we’re building it over is SDL but has to run on
QNX and WinCE… Has anyone succeeded porting SDL on these two platforms?

I’d appreciate any help on that?
Thanks in advance.

Hi,

Does anyone managed to port SDL to WinCE?

We are building a Java GUI that aims to replace the heavy and UGLY AWT
and one of the libs that we’re building it over is SDL but has to run on
QNX and WinCE… Has anyone succeeded porting SDL on these two platforms?

SDL contains code for both QNX and WinCE. While they are not completely
supported, they are getting pretty good, and feedback is welcome.

For building on WinCE, you might want to grab the projects:
http://www.libsdl.org/cvs/WinCE-SDL.zip

See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment

Thanks Sam,

I’ll try to port it one of these days and I’ll send feedback :slight_smile:

Regards,
Alexander Popov

Sam Lantinga wrote:>>Hi,

Does anyone managed to port SDL to WinCE?

We are building a Java GUI that aims to replace the heavy and UGLY AWT
and one of the libs that we’re building it over is SDL but has to run on
QNX and WinCE… Has anyone succeeded porting SDL on these two platforms?

SDL contains code for both QNX and WinCE. While they are not completely
supported, they are getting pretty good, and feedback is welcome.

For building on WinCE, you might want to grab the projects:
http://www.libsdl.org/cvs/WinCE-SDL.zip

See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Ooh! I’d appreciate it if someone playing with SDL on WinCE could see
if Mad Bomber 0.2.0 will build for it. (It’s completely SDL and builds
for Win32, and as of v.0.2.0, has an ‘embedded’ target which displays the
game in a rotated 240x320 screen.) :slight_smile:

-bill!On Tue, Feb 26, 2002 at 05:28:16PM +0000, Alexander Popov wrote:

Thanks Sam,

I’ll try to port it one of these days and I’ll send feedback :slight_smile: