I’ve managed to compile SDL with mingw32… but it does not work!!!
All tests compile, so does the demos, but it simply does not work!
When I call an example, it simply quits without ANY output…
What’s happening?
Thanks
Eduardo.
trippy ain’t it? Make sure the DLL is installed. And check those god
damn fagget stdout.txt and stderr.txt files. They can hint things
sometimes. Try using the DX and Dib stuffs dlls.
SDL rox ma bong…but it’s internal mouse stuff isn’t so hot. Hey sammy
BTW, if the mouse is updated with the framebuffer, the mouse is gonna
look kinda jumpy in 32 bit mode at 800x600 don’t ya think!!!??? Hey,
document that MSB format stuff. I doesn’t not get it and that demo you
got is really really messed up. You converted an XPM to a bitmap? duh?
Does that Mouse icon / cursor stuff enable a hardware based mouse cursor
in DirectX?
Fer da mouse, I wonder if you can really notice the flicker of a partial
update…
CORRECTION: 32 bit lookup tables are 26MB for 8 fade steps.
16 million colors * 2 bytes per color * 8 fade steps = about 26MB.
ONE 32 bit lookup table is 3.2MB!!! Well…that’s what memory is for!
He he, and to tell you the truth I didn’t think 13MB was all too
unreasonable!
An 800x600 image in 32 bpp is…shit…uh…1.9MB! Ouch! This 32 bits
doesn’t look so hot now that I think about it…
Looks like I’ll go back to loser ass 16 bits. he he