SDL: OpenGL: a few opengl functions become unused (bada1)

From bada18ee8c9b137d254e271a8cfb5133de867e3b Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Mon, 20 Sep 2021 16:46:16 +0200
Subject: [PATCH] OpenGL: a few opengl functions become unused

---
 src/render/opengl/SDL_glfuncs.h | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/render/opengl/SDL_glfuncs.h b/src/render/opengl/SDL_glfuncs.h
index f290c78d64..b5e19e68a0 100644
--- a/src/render/opengl/SDL_glfuncs.h
+++ b/src/render/opengl/SDL_glfuncs.h
@@ -302,14 +302,14 @@ SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
 SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
 SDL_PROC_UNUSED(void, glPopAttrib, (void))
 SDL_PROC_UNUSED(void, glPopClientAttrib, (void))
-SDL_PROC(void, glPopMatrix, (void))
+SDL_PROC_UNUSED(void, glPopMatrix, (void))
 SDL_PROC_UNUSED(void, glPopName, (void))
 SDL_PROC_UNUSED(void, glPrioritizeTextures,
                 (GLsizei n, const GLuint * textures,
                  const GLclampf * priorities))
 SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask))
 SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask))
-SDL_PROC(void, glPushMatrix, (void))
+SDL_PROC_UNUSED(void, glPushMatrix, (void))
 SDL_PROC_UNUSED(void, glPushName, (GLuint name))
 SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
 SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
@@ -354,7 +354,7 @@ SDL_PROC_UNUSED(void, glRects,
                 (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
 SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
 SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
-SDL_PROC(void, glRotated,
+SDL_PROC_UNUSED(void, glRotated,
                 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
 SDL_PROC(void, glRotatef,
                 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
@@ -442,7 +442,7 @@ SDL_PROC(void, glTexSubImage2D,
           GLsizei width, GLsizei height, GLenum format, GLenum type,
           const GLvoid * pixels))
 SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
-SDL_PROC(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
+SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
 SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
 SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
 SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y))