SDL+OpenGL on playstation?

Hey everyone,

I’m starting a new project w/ some buddies making our own sidescrolling
"megaman" game. I want to code it in SDL/OpenGL and was wondering if we
actualy figured out how to cross compile for playstation and got it burned
onto a disk that would work in one, does psx support GL?

Hey everyone,

I’m starting a new project w/ some buddies making our own sidescrolling
"megaman" game. I want to code it in SDL/OpenGL and was wondering if we
actualy figured out how to cross compile for playstation and got it burned
onto a disk that would work in one, does psx support GL?

I don’t know about psx, but the ps2 doesn’t support GL.

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment

ahh thanks for the answer (:

i wondered if it “played nice” or it was it’s own other world and i guess
it’s own other world.

thanks again> ----- Original Message -----

From: slouken@devolution.com (Sam Lantinga)
To: "A list for developers using the SDL library. (includes SDL-announce)"

Sent: Friday, January 14, 2005 1:45 PM
Subject: Re: [SDL] SDL+OpenGL on playstation?

Hey everyone,

I’m starting a new project w/ some buddies making our own sidescrolling
"megaman" game. I want to code it in SDL/OpenGL and was wondering if we
actualy figured out how to cross compile for playstation and got it
burned

onto a disk that would work in one, does psx support GL?

I don’t know about psx, but the ps2 doesn’t support GL.

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

I don’t know about psx, but the ps2 doesn’t support GL.

I’ve got ps2gl to work already. Currently it is not really integrated
with SDL yet, though–I just tell SDL to not initialize video.
However, if anyone wants an interface added into SDL, I’ll try to make
a patch.

As for it being “its own other world”, it pretty much is. ps2gl does
not behave a lot like OpenGL, especially textures and vertex arrays;
oh, and you can’t even set up unique colors for each vertex when you
don’t have lighting enabled.

I’ve already written a wrapper, ps2glx, that tries to simplify some
ps2gl-specific initialization stuff. You can find it at
http://aegis.ateneo.net/evidal/ps2glx/. My plan is to let SDL
interface with this library instead of with ps2gl directly.

Eric Vidal
Lecturer / Graduate Research Assistant, DISCS
Ateneo de Manila University
http://aegis.ateneo.net/evidal/