# SDL\_OPENGLBLIT in win32

**URL:** <https://discourse.libsdl.org/t/sdl-openglblit-in-win32/2628>\
**Category:** SDL Development\
**Created:** [June 14, 2000, 11:12pm UTC](https://discourse.libsdl.org/t/sdl-openglblit-in-win32/2628 "2000-06-14T23:12:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Wes\_Poole](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/w/13edae/32.png) [@Wes\_Poole](https://discourse.libsdl.org/u/Wes_Poole)\
**Post date:** [June 14, 2000, 11:12pm UTC](https://discourse.libsdl.org/t/sdl-openglblit-in-win32/2628/1 "2000-06-14T23:12:54Z")

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I could’nt get it to work. I tried and it dies with no “opengl modes  
found”. testgl plain works fine, but with -logo it chokes. Other  
demos work fine too, so I know I did’nt break SDL compiling it :).  
I’m gonna start looking into it now. If anyone else has gotten  
SDL\_OPENGLBLIT to work with win32 could you please let the list know.
