Hi, I have a question about using SDL_OPENGLBLIT. I am
writing a universal emulator front end, and I want to
be able to enable opengl support if the emulator needs
3d. The problem I am having is that when I set the
SDL_OPENGLBLIT flag when I am in a screen resolution
of 800x600 or lower (windowed or fullscreen), part of
the screen (the lower right corner) cannot be blitted
to. It works fine if I don’t have the flag set. Also,
the lower the resolution is, the larger the affected
area becomes proportionally (@ 800x600, it’s a small
bit at the corner, @320x240, it fills about half the
window). It happens both on software and hardware
surfaces.
Is this a known behavior? I’m running win2k with SDL
1.2. I haven’t tried compiling it in Linux yet, I’ll
see if that makes a difference.=====
Michael Cowart
CENG Major, University of Arkansas
@Michael_Cowart
“Elen sila lumenn’ omentielvo”-a star shines on the hour of our meeting
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Hi, I have a question about using SDL_OPENGLBLIT. I am
writing a universal emulator front end, and I want to
be able to enable opengl support if the emulator needs
3d. The problem I am having is that when I set the
SDL_OPENGLBLIT flag when I am in a screen resolution
of 800x600 or lower (windowed or fullscreen), part of
the screen (the lower right corner) cannot be blitted
to. It works fine if I don’t have the flag set. Also,
the lower the resolution is, the larger the affected
area becomes proportionally (@ 800x600, it’s a small
bit at the corner, @320x240, it fills about half the
window). It happens both on software and hardware
surfaces.
Is this a known behavior? I’m running win2k with SDL
1.2. I haven’t tried compiling it in Linux yet, I’ll
see if that makes a difference.
Hi, i don’t know if it is known behavior or not but i know for sure that
SDL_OPENGLBLIT isn’t the best thing under the sun.
If you wan’t to have your SDL app opengl accelerated then u should use
glSDL (hack done by David Olofoson) Mixed Downloads
KrataOn Wed, 17 Jul 2002, Michael Cowart wrote: