SDL: OpenGLES: remove RenderCopy and RenderCopyEx from back-end (88548)

From 88548070a57b598888a5396446b8098620f4bd99 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Mon, 20 Sep 2021 16:40:47 +0200
Subject: [PATCH]  OpenGLES: remove RenderCopy and RenderCopyEx from back-end

---
 src/render/opengles/SDL_glesfuncs.h   |   4 -
 src/render/opengles/SDL_render_gles.c | 155 +-------------------------
 2 files changed, 2 insertions(+), 157 deletions(-)

diff --git a/src/render/opengles/SDL_glesfuncs.h b/src/render/opengles/SDL_glesfuncs.h
index 4b74958e43..18d7540772 100644
--- a/src/render/opengles/SDL_glesfuncs.h
+++ b/src/render/opengles/SDL_glesfuncs.h
@@ -57,10 +57,6 @@ SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
 SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint))
 SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint))
 SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum))
-SDL_PROC(void, glPushMatrix, (void))
-SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat))
-SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat))
-SDL_PROC(void, glPopMatrix, (void))
 SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*))
 
 /* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/render/opengles/SDL_render_gles.c b/src/render/opengles/SDL_render_gles.c
index 4fa256ff43..cb06e13dd8 100644
--- a/src/render/opengles/SDL_render_gles.c
+++ b/src/render/opengles/SDL_render_gles.c
@@ -632,129 +632,6 @@ GLES_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_F
     return 0;
 }
 
-static int
-GLES_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
-                          const SDL_Rect * srcrect, const SDL_FRect * dstrect)
-{
-    GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
-    GLfloat minx, miny, maxx, maxy;
-    GLfloat minu, maxu, minv, maxv;
-    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 16 * sizeof (GLfloat), 0, &cmd->data.draw.first);
-
-    if (!verts) {
-        return -1;
-    }
-
-    cmd->data.draw.count = 1;
-
-    minx = dstrect->x;
-    miny = dstrect->y;
-    maxx = dstrect->x + dstrect->w;
-    maxy = dstrect->y + dstrect->h;
-
-    minu = (GLfloat) srcrect->x / texture->w;
-    minu *= texturedata->texw;
-    maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
-    maxu *= texturedata->texw;
-    minv = (GLfloat) srcrect->y / texture->h;
-    minv *= texturedata->texh;
-    maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
-    maxv *= texturedata->texh;
-
-    *(verts++) = minx;
-    *(verts++) = miny;
-    *(verts++) = maxx;
-    *(verts++) = miny;
-    *(verts++) = minx;
-    *(verts++) = maxy;
-    *(verts++) = maxx;
-    *(verts++) = maxy;
-
-    *(verts++) = minu;
-    *(verts++) = minv;
-    *(verts++) = maxu;
-    *(verts++) = minv;
-    *(verts++) = minu;
-    *(verts++) = maxv;
-    *(verts++) = maxu;
-    *(verts++) = maxv;
-
-    return 0;
-}
-
-static int
-GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
-                        const SDL_Rect * srcquad, const SDL_FRect * dstrect,
-                        const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
-{
-    GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
-    GLfloat minx, miny, maxx, maxy;
-    GLfloat centerx, centery;
-    GLfloat minu, maxu, minv, maxv;
-    GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 19 * sizeof (GLfloat), 0, &cmd->data.draw.first);
-
-    if (!verts) {
-        return -1;
-    }
-
-    centerx = center->x;
-    centery = center->y;
-
-    if (flip & SDL_FLIP_HORIZONTAL) {
-        minx =  dstrect->w - centerx;
-        maxx = -centerx;
-    }
-    else {
-        minx = -centerx;
-        maxx =  dstrect->w - centerx;
-    }
-
-    if (flip & SDL_FLIP_VERTICAL) {
-        miny =  dstrect->h - centery;
-        maxy = -centery;
-    }
-    else {
-        miny = -centery;
-        maxy =  dstrect->h - centery;
-    }
-
-    minu = (GLfloat) srcquad->x / texture->w;
-    minu *= texturedata->texw;
-    maxu = (GLfloat) (srcquad->x + srcquad->w) / texture->w;
-    maxu *= texturedata->texw;
-    minv = (GLfloat) srcquad->y / texture->h;
-    minv *= texturedata->texh;
-    maxv = (GLfloat) (srcquad->y + srcquad->h) / texture->h;
-    maxv *= texturedata->texh;
-
-    cmd->data.draw.count = 1;
-
-    *(verts++) = minx;
-    *(verts++) = miny;
-    *(verts++) = maxx;
-    *(verts++) = miny;
-    *(verts++) = minx;
-    *(verts++) = maxy;
-    *(verts++) = maxx;
-    *(verts++) = maxy;
-
-    *(verts++) = minu;
-    *(verts++) = minv;
-    *(verts++) = maxu;
-    *(verts++) = minv;
-    *(verts++) = minu;
-    *(verts++) = maxv;
-    *(verts++) = maxu;
-    *(verts++) = maxv;
-
-    *(verts++) = (GLfloat) dstrect->x + centerx;
-    *(verts++) = (GLfloat) dstrect->y + centery;
-    *(verts++) = (GLfloat) angle;
-
-    return 0;
-}
-
-#if SDL_HAVE_RENDER_GEOMETRY
 static int
 GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
         const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
@@ -812,7 +689,6 @@ GLES_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *
     }
     return 0;
 }
-#endif
 
 static void
 SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
@@ -1028,35 +904,13 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
                 break;
             }
 
-            case SDL_RENDERCMD_COPY: {
-                const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
-                SetCopyState(data, cmd);
-                data->glVertexPointer(2, GL_FLOAT, 0, verts);
-                data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
-                data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+            case SDL_RENDERCMD_COPY: /* unused */
                 break;
-            }
 
-            case SDL_RENDERCMD_COPY_EX: {
-                const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
-                const GLfloat translatex = verts[16];
-                const GLfloat translatey = verts[17];
-                const GLfloat angle = verts[18];
-                SetCopyState(data, cmd);
-                data->glVertexPointer(2, GL_FLOAT, 0, verts);
-                data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
-
-                /* Translate to flip, rotate, translate to position */
-                data->glPushMatrix();
-                data->glTranslatef(translatex, translatey, 0.0f);
-                data->glRotatef(angle, 0.0, 0.0, 1.0);
-                data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-                data->glPopMatrix();
+            case SDL_RENDERCMD_COPY_EX: /* unused */
                 break;
-            }
 
             case SDL_RENDERCMD_GEOMETRY: {
-#if SDL_HAVE_RENDER_GEOMETRY
                 const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
                 SDL_Texture *texture = cmd->data.draw.texture;
                 const size_t count = cmd->data.draw.count;
@@ -1079,7 +933,6 @@ GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vert
                 data->glDrawArrays(GL_TRIANGLES, 0, (GLsizei) count);
 
                 data->glDisableClientState(GL_COLOR_ARRAY);
-#endif
                 break;
             }
 
@@ -1312,11 +1165,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
     renderer->QueueDrawPoints = GLES_QueueDrawPoints;
     renderer->QueueDrawLines = GLES_QueueDrawLines;
     renderer->QueueFillRects = GLES_QueueFillRects;
-    renderer->QueueCopy = GLES_QueueCopy;
-    renderer->QueueCopyEx = GLES_QueueCopyEx;
-#if SDL_HAVE_RENDER_GEOMETRY
     renderer->QueueGeometry = GLES_QueueGeometry;
-#endif
     renderer->RunCommandQueue = GLES_RunCommandQueue;
     renderer->RenderReadPixels = GLES_RenderReadPixels;
     renderer->RenderPresent = GLES_RenderPresent;