From 426c1f4b85bfdc3ce54b4200b5c5ffbfbe121cf9 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Wed, 19 Jan 2022 14:27:58 -0500
Subject: [PATCH] opengles2: fix comment about client-side arrays.
---
src/render/opengles2/SDL_render_gles2.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index 2df9d5463e6..1b25e735402 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -31,7 +31,8 @@
/* WebGL doesn't offer client-side arrays, so use Vertex Buffer Objects
on Emscripten, which converts GLES2 into WebGL calls.
In all other cases, attempt to use client-side arrays, as they tend to
- be faster. */
+ be dramatically faster when not batching, and about the same when
+ we are. */
#if defined(__EMSCRIPTEN__)
#define USE_VERTEX_BUFFER_OBJECTS 1
#else