SDL: opengles2: Texture names are GLuint, not GLenum.

From 321ca1091df9219fa0abab31f992a40141ae0e57 Mon Sep 17 00:00:00 2001
From: "Ryan C. Gordon" <[EMAIL REDACTED]>
Date: Mon, 3 Oct 2022 12:00:38 -0400
Subject: [PATCH] opengles2: Texture names are GLuint, not GLenum.

---
 src/render/opengles2/SDL_render_gles2.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c
index 923a0c6d94f..ac22c2b48c0 100644
--- a/src/render/opengles2/SDL_render_gles2.c
+++ b/src/render/opengles2/SDL_render_gles2.c
@@ -64,7 +64,7 @@ struct GLES2_FBOList
 
 typedef struct GLES2_TextureData
 {
-    GLenum texture;
+    GLuint texture;
     GLenum texture_type;
     GLenum pixel_format;
     GLenum pixel_type;
@@ -74,8 +74,8 @@ typedef struct GLES2_TextureData
     /* YUV texture support */
     SDL_bool yuv;
     SDL_bool nv12;
-    GLenum texture_v;
-    GLenum texture_u;
+    GLuint texture_v;
+    GLuint texture_u;
 #endif
     GLES2_FBOList *fbo;
 } GLES2_TextureData;