So… it’s seems that I’m not alone here requesting this feature. Talking
about fullscreen interaction I think it’s not such a big problem. We can
easily stick to default platform behaviour - almost all OSes will minimize
game for us and almost all developers know what they are doing when they
add open-url-in-browser buttons in their UI. Really looking forward to see
this function in SDL master.On Sat, Nov 1, 2014 at 5:47 PM, Daniel Gibson wrote:
It isn’t unusual to have buttons that lead to the game’s homepage in the
main menu (or in “about” or some other menu option), for promoting that
page, to show the user where he can find patches, addons or support.
Or maybe links to GPU vendors for updated drivers and things like that.I think as long as this isn’t called from within the game (i.e. when one
is playing and not in the menu) breaking the immersion is not a problem
(but of course it’s not up to SDL to prevent the developer from breaking
the immersion anyway).Cheers,
DanielAm 01.11.2014 06:14, schrieb Jeffrey Carpenter:
I second the question of what games use this sort of feature.
My comments here are going to be strongly opinionated, and do not
necessarily justify anything. And so with that out of the way…As soon as I reading things like “…minimizing the game”, I start
shuddering in horror at the whole idea. From a UX stand point, (especially)
when my game is full screen, the last thing I want to see happen is to
lose focus of the game window – this completely ruins the experience of
immersion. I’d much prefer copy and paste of the URL to open a web browser
or what not explicitly. I cannot think of any use case off the top of my
head where I find the lose of focus appropriate, other than (of course)
OS-level events. In other words, I strongly prefer being in control of
explicit focus changes of my game.I see the counter argument being made where not having the game
auto-minimize or what not and open the program automatically could be seen
as less user-friendly here. I’d love to hear your own opinion regarding
this? (Am I the only one that feels strongly about auto-focus lose?)I do, however, feel that it is OK for a mobile platform to do so
(minimize / lose focus of the game to do another task), perhaps because the
underlying platform is fundamentally different, and/or I don’t have 15+
years of habits formed using the platform?In short, I’d love to hear about your feelings regarding these sorts of
UX issues – hopefully without inciting a flame war!Cheers,
Jeffrey Carpenter
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