SDL: Pandora: use SDL_malloc

From 79b37cc55f606bc28a8ae1ebb4eae698c60215f5 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Mon, 22 Nov 2021 16:43:49 +0100
Subject: [PATCH] Pandora: use SDL_malloc

---
 src/video/pandora/SDL_pandora.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video/pandora/SDL_pandora.c b/src/video/pandora/SDL_pandora.c
index d360870e96b..f58b2f3c18c 100644
--- a/src/video/pandora/SDL_pandora.c
+++ b/src/video/pandora/SDL_pandora.c
@@ -612,7 +612,7 @@ PND_gl_createcontext(_THIS, SDL_Window * window)
 
 #ifdef WIZ_GLES_LITE
     if( !hNativeWnd ) {
-    hNativeWnd = (NativeWindowType)malloc(16*1024);
+    hNativeWnd = (NativeWindowType)SDL_malloc(16*1024);
 
     if(!hNativeWnd)
         printf( "Error: Wiz framebuffer allocatation failed\n" );
@@ -819,7 +819,7 @@ PND_gl_deletecontext(_THIS, SDL_GLContext context)
 #ifdef WIZ_GLES_LITE
     if( hNativeWnd != 0 )
     {
-      free(hNativeWnd);
+      SDL_free(hNativeWnd);
       hNativeWnd = 0;
       printf( "SDL: Wiz framebuffer released\n" );
     }