SDL: Pass through the name of the controller for the XInput mapping

From 2aadef022e6c029db5eca307a061b9083fdbfc02 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 17 Dec 2023 09:26:25 -0800
Subject: [PATCH] Pass through the name of the controller for the XInput
 mapping

(cherry picked from commit e6d88b254add377743de7bf33a7a4fec8cec79c3)
---
 src/joystick/SDL_gamecontrollerdb.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/joystick/SDL_gamecontrollerdb.h b/src/joystick/SDL_gamecontrollerdb.h
index a5bfd3784408..14db0ea1c50b 100644
--- a/src/joystick/SDL_gamecontrollerdb.h
+++ b/src/joystick/SDL_gamecontrollerdb.h
@@ -30,7 +30,7 @@
  */
 static const char *s_ControllerMappings[] = {
 #ifdef SDL_JOYSTICK_XINPUT
-    "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
+    "xinput,*,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
 #endif
 #ifdef SDL_JOYSTICK_WGI
     "03000000491900001904000000007700,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,",